Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Battlestar Galactica: Scattered HopesNewsBehind the Scenes: The Music of Battlestar Galactica: Scattered Hopes
Community

Behind the Scenes: The Music of Battlestar Galactica: Scattered Hopes

Battlestar Galactica: Scattered Hopes · published 7 May 2026, 15:01 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

My name is Nicolas de Ferran, I’ve been working as a composer for the past twelve years, and I had the pleasure of writing the original music for Battlestar Galactica: Scattered Hopes.

I’m perhaps best known for the music of the indie game They Are Billions, but I’ve worked on many games across console, PC, and mobile. I have also worked as a music editor on titles such as Vampyr, A Plague Tale: Innocence, Greedfall, and The Technomancer, among others.

As a long-time fan of science fiction and fantasy, Battlestar Galactica has always held a cult status for me. So when Alt Shift and Dotemu reached out about composing the music for the game, it was a real joy and an exciting opportunity.

We spent several weeks discussing ideas and exploring different directions before settling on a musical approach that everyone felt excited about. Once we found that shared vision, I was officially brought onto the project.

From the beginning, Frédéric Lopez (Alt Shift CEO and Art Director on Scattered Hopes) and I agreed that we didn’t want to simply imitate the music of the series. Instead, we wanted to create our own take on the musical world of Battlestar Galactica. As a composer, I wasn’t interested in copying Bear McCreary’s work, so we tried to move in a different direction while still respecting the legacy of the TV show.

One element I did keep from the original series was the blend of acoustic instruments and electronic textures. However, I approached it in a less obvious way, by keeping mostly the percussion as the only acoustic element. The series also has a strong ethnic character in its music, which is something I intentionally tried to move away from for this score.

The process was very collaborative with the whole development team to make sure the music supported the game both narratively and mechanically. It involved a lot of discussions, experimentation, and trial and error. We talked extensively about the gameplay features, what was important in each situation, and what we wanted the player to feel at specific moments.

With game music, one of the key aspects is helping players understand what’s happening on screen. The music is part of the feedback they receive, guiding their perception of the situation. Once that clarity is in place, the emotional layer can truly emerge.

As with any game score, the biggest challenge is designing the music so that it properly supports the gameplay and gives the right feedback.

I spent a lot of time playing early builds of the game to better understand what players would actually experience. Experiencing the game firsthand is essential as a composer, because it helps you understand what the player is going through and what the music needs to do in order to make that experience feel unique and meaningful.

When I was working on the main theme (the melody players hear throughout the whole adventure), I originally performed it with a lead synth sound that I had designed specifically for it. But after some time we realized it wasn’t quite working. So I called my friend Georges Barré, an incredible cellist from the Opéra de Paris, and invited him to my studio. He spent a full day recording the theme and several variations of it. His playing is so beautiful that it immediately elevated the entire soundtrack.

It was really fun to mix this cello with a bunch of gritty synth sounds I created just for this project. I used a Prophet Rev2 as my main synth, which is an amazing analog machine with a really deep and complex modulation matrix that really allowed me to get super creative – a good example of this can be heard in the boss battle track (“By Your Command” in the soundtrack album), which opens with these huge and weird distorted sounds.
I was really chasing something that felt almost Cylon in nature: mechanical, unpredictable, and slightly alive, contrasting with the human warmth of the cello.

Overall, this project was an absolute joy to work on.

Thank you to all the players! I hope you enjoy your time in Battlestar Galactica: Scattered Hopes.

So say we all.

Wishlist Battlestar Galactica: Scattered Hopes Now!

Stay updated and join the Fleet’s HQ on social media!

  • X - Battlestar Galactica: Scattered Hopes

  • Facebook - Battlestar Galactica: Scattered Hopes

  • Reddit - Battlestar Galactica: Scattered Hopes

  • Discord - Alt Shift

And join us on Bluesky, Instagram, Threads, and TikTok!

More from Battlestar Galactica: Scattered Hopes

Other announcements

All news
In-game event12 Aug 2026Patch 1.1.1 Is Deploying Now with New Features, Fixes and More!Hey Commanders, We’re back with a new update bringing new features, fixes, tweaks and balancing based on your feedback. New features ■ A new assistance option to lower the number of foreseeable crises (those shown on the timeline). It's now possible to have only one every 2 or 3 sectors, or even no foreseeable crises at all. ■ Each Hero info panel can now show if they are available. If they are…In-game event15 Jul 2026Patch 1.1.0 Lands Today, Bringing Fixes, Tweaks and New FeaturesWelcome back to the bridge, Commander. Patch 1.1.0 has landed, and we want to give you a briefing on how the changes we’ve made will impact your journey. We’ve got a number of fixes, tweaks and improvements, as well as some brand-new features - with our changes based on the incredible feedback we’ve had since Battlestar Galactica: Scattered Hopes launched. Thank you to all those who have taken…Game update24 Jun 2026A NEW HOTFIX IS HERE!Hey everyone! We've just released a new hotfix addressing the following issues: · Fixed an issue in easy mode where payloads (such as Flak Cannon) target previewing was not taking the slower enemies into account · Changing difficulty during combat now applies difficulty modifiers to already spawned units Once again, thank you for your support, and stay tuned for the upcoming patches!