Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sinking EternityNewsWeekly Changelog: v0.8.4
In-game event

Weekly Changelog: v0.8.4

Sinking Eternity · published 12 Mar 2026, 03:46 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, I hope you had a great week!

Since the last weekly update, I've been focusing on adding tons of shelter upgrades, and I really like how it turned out.

There will be different crafting phases in the game, going from basic survival upgrades like a campfire and a bed to high-tech upgrades as you progress in the game. It was important to me that players start by simply needing to survive, but quickly find their footing and progress through what I think will be a very cool tech tree.

Here are a few screenshots of some early in-game upgrades, but I won't show too much to avoid spoilers :)

Some shelter decor:

Some of the storage crates:

A tanning station:

Also, here are this week's demo fixes and upgrades (v0.8.4):

-Improved the campfire icon

-Improved the basic bed icon

-Added crafting sections in the build menu as a teaser for the upcoming tech tree progression

-Added more stones in the shallow waters, as some people (legitimately) struggled to find enough for the early shelter upgrades

-Improved sandlurker behavior when the player is close to the maximum attack range

-Made the era change popup stay longer on screen

-Limited the sideways rotation angle of newly placed buildings

-Added a "Water" section in the options menu where you will be able to tweak underwater and surface water visuals (like caustics, scattering, refraction, wave resolution, etc.)

That's it for this week's update! Thanks again for your support! :)

More from Sinking Eternity

Other announcements

All news
In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…