Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Touhou Danmaku MazeNewsv0.6 Release
Major update

v0.6 Release

Touhou Danmaku Maze · published 31 Jan 2026, 17:02 UTC · build 21730595

All newsPlayers around this dateRead on Steam

~~~~~~PATCHY IS HERE~~~~~~

Hello everyone!

It's been quite a long time and we wanted to show you all the progress of the game for those in Early Access. This is our first update where the game no longer feels like a demo but plays like a core product. We hope that you can see the vision is coming together into one package to support our funky fairy and her snowcone dreams.

v0.6 Change Log

To be clear, this change log is massive. It's to the point that we can't list every change. We hope you play around with the game more and explore what's new! We have done our best to hide any spoilers!

Since there's so many new features and changes, there WILL be many visual bugs and glitches that will be fixed in the future.

  • New Stage 4!

    • Are you ready to take on Patchouli Knowledge in her library?

      • While the level graphics and dialog are not 100%, Stage 4 is finally playable from start to finish. Our theme for this level is "What if the maze was a puzzle". You'll see many new mechanics and notice a HUGE difference between Normal and Hard.

      • Since Stage 4 is over the half-way point, we took away the training wheels and really started to make the game difficult. (We do think that Stage 4 Hard & Lunatic is quite rough and will likely be slightly reduced in the future.)

  • New Game Mechanics!

    • New Game UI

      • There are new icons to better express what's a combo speed, what's your ability, what is filling up. In addition, the top right shows the boss now!

    • New Ability "Vacuum"

      • This unique ability can help you collect crystals faster or get those pesky crystals that are in bad locations!

  • New User Interfaces!

    • New Tip Menu

      • The menu does a better job explaining who is teaching the tip, as well as we have removed, changed, or added tips to better explain the game!

    • New Records Menu

      • We wanted to make the records more interactive and viewable. We know getting gold on some of these levels is difficult and we want you to be able to screenshot your success.

  • New Mode called Extra Trials!

    • Almost a year ago, we teased a mode called "Cirno: The Master Grand". This mode has gone through many changes but has turned into a new mode called Extra Trials.

    • In Extra Trials, Cirno bought a Kappatendo which contains unique trials not seen in Story Mode!

    • Extra Trial mode will contain "Challenges" and "Events".

      • Challenge Trials will be short levels remixing old attacks from the story and sometimes even cut content. There are none available currently but they are in the works!

      • Event Trials are from our in-person competitions we run at conventions. As a bonus feature, the top time for events will be the winners time from the convention!

    • Our first Event Trial negates the score in favor for time! Themed around AGDQ 2026, (A Speedruning Game Convention), we created a trial that has less RNG and unique actions from the bosses!

      • The champion of AGDQ 2026 got a time of 2:29.355! They blew away the dev time by over 30 seconds!

        • (If you want to have some fun, try beating this time with limited tries!)

  • and Lots of Polish!

    • Loading Added to make starting a level fair and perfect!

    • Boss attack names are updated

    • More localization fixed have been added

    • Damage quips are re-added

    • New Game Over Screen

    • Ability has animations again

    • Bosses explode when defeated

    • Stages 1-3 got cleaned up

  • and those pesky Bug Fixes!

    • Controller players should be able to use the pause menu

    • 1up should not show immediately after continuing a game over

    • Getting a Game Over now accurately shows the score reduction

    • 240Hz glitch fixed. Game was easier on 240Hz, but now it's identical to other refresh rates.

The Roadmap

With our game approaching the finish line, we want to make sure everyone has a fun game launch. This means the team needs to protect our users to prevent spoilers for the big finale. Here is a basic roadmap of the future.

Features That Are Locked Until Final Release:

  • Stages 5 & 6

  • The final secret

  • All Challenge Trials

  • Side B Soundtrack on Steam

    • Side A will still remain available, Side B will be a free update for those who bought the soundtrack.

Features Coming Soon For Release:

  • Completed Stage 4

  • More Event Trials

  • A new ability

  • ?New Collaborations?

  • Overall Polish across the game

Thank you EVERYONE for supporting Cirno and our game studio. We are getting closer to the finish line and can't wait to show off everything! We do NOT have a release date yet but we can promise we're working on that!

More from Touhou Danmaku Maze

Other announcements

All news
Community9 Sep 2026Cirno Day 2026 NewsletterFirst of all, Game Status We'll be honest. We genuinely tried to launch this game for Cirno Day but last month, we had to make a difficult decision to delay our game. If we were to rush and launch the game today, much of our team would not be proud of the final release. Many features would be missing, many menus would be left unpolished, and the stages wouldn't be as grand as we like. We decide…Game update9 Jun 2026v0.7.2 Hot FixHello Everyone! We found tons of bugs including some found by you all! We made a quick fix to change some issues. Massive SFX adjustment including Ability SFX Added 2-1 New dash SFX 2-2 New explosion SFX 2-4 New tile SFX (down and up) 2-6 New Spawn SFX 3-7 New Flame SFX 4-3 New Leaf SFX 4-3 New Tile SFX Feature Bugs Fix including Continue function now works How to play alignment fixed Level Bug…Major update8 Jun 2026v0.7 ReleaseIt's finally time, let's talk about the v0.7 release~! Game Engine As stated in our last newsletter, we had to rewrite a majority of the game. This took up an obscenely large amount of time that we didn't anticipate. You'll notice tiny changes but they should affect anyone. Since we got to change many things, we were able to add some new features as well! · New controller support · Playstation,…