Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ZeroSpaceNewsZeroSpace Update: Development Roadmap, New Content, Playtests, and More!
Major update

ZeroSpace Update: Development Roadmap, New Content, Playtests, and More!

ZeroSpace · published 4 Oct 2025, 16:16 UTC

All newsPlayers around this dateRead on Steam

We’ve got a lot to share this update! First, dive into new game content and get a sneak peek at our upcoming faction, the Xol. Next, check out the latest technical updates from our lead developer and CEO, Marv Gouw - he’ll also be hosting a Reddit AMA soon to answer your ZeroSpace questions! Finally, get ready for upcoming playtests and future content. Have fun scrolling, Commanders!

New Cinematic Models

Endari Devourer

Sherman (Left) and Tanner (Right)

In-game Models

Mission Retreat Co-op Objectives: Grell Nest and Grell Lair

In-game Civilians for added immersiveness during missions

Our civilians have swappable heads, bodies, and clothes allowing for many combinations!

Team Colors

We’ve updated our team colors to better align our units with the look and feel of the world around them.

Competitive players don’t worry - we’ll have a high contrast option for increased visibility!

Maps

Campaign Mission: Prometheus Colony

Co-op Mission: Retreat

Evacuate Grell eggs before the planet is destroyed!

Updated Base Building

We are in the process of re-designing Operating towers, to go along with our new Hexite Pits!

Why:
We received feedback that it wasn't always obvious for new players where to place their expansions. Hexite pits will remove any ambiguity in placement, so that you can snap right in and start mining some hexite!

From an immersion perspective, we also thought that Hexite pits can be made to feel more natural than four evenly spaced hexite nods. Furthermore, we are taking the opportunity to re-design and improve on our new OT's - to allow some interaction with the pit, rather than completely covering it, as our previous models would have. "Extractors" are also being re-designed to help our bases feel more active and lively.

From a game design perspective, Hexite pits and our new OTs offer us avenues into more economic granularity and avenues into asymmetric designs such as different numbers of extractors - and allows us the freedom to explore avenues into more or less granularity as we continue to evaluate the system in the future.

Protectorate Operating Tower

Grell Operating Tower

Xol

Behold the Xyther! This is the basic Xol ground unit. It is a melee unit with medium armor who gains a shield that blocks the first instance of damage.

His hands shift into giant knives when he attacks!

Localization

We’re adding language translation to ZeroSpace! For the next demo, we plan to have initial implementation for Spanish (Latin America & Spain), Korean, German, Italian, Russian, French, Japanese, & Brazilian Portuguese!

For release we plan to have more languages, so let us know any language you’d like to see that’s not listed here.

Reddit AMA

Have questions about ZeroSpace? Our lead developer and CEO, Marv Gouw, will be hosting a Reddit AMA! Join the event in /r/realtimestrategy on October 24th at 1PM PST. Hope to see you there!

Playtests

We currently have 3 playtests planned!

Backer Only Playtest - December 2025In addition to the content that was available in our Tacticon Showcase, we’ll be testing out the alpha version of our dedicated 2v2 mode and showing off 2 new Co-op missions in this test.Steam PvP Fest - February 9th - 16th 2026This playtest will have a focus on our versus mode, featuring a tournament and prizes!We’ll release specifics as we get closer to the eventSteam Nextfest - February 23rd - March 2nd 2026We’ll have a slew of new things to show off here!
A few of them:

  • New Merc Faction: Endari

  • New Co-op mission

  • Co-op and Campaign Meta Progression

Development Update/Roadmap

We know people are eager for an update on release, there are still a few moving pieces and we are having some promising conversations. So while we can't yet give a precise date for release, we do have concrete developmental goals. We made this snapshot to offer some clarity about our near term projected timelines as well as longer-term plans.We are still weighing the options of a potential Early Access after Next Fest, or holding off for a full release.
We will continue to update you as we inch closer into certainty.

We’re happy to say that a majority of the technical systems of the game are mostly done, so at this point it’s mainly content creation we are focused on.Here’s a snapshot of where we’re at and our projected timeline

Click here to download the full size image


The future of ZeroSpace is bright! Please share this roadmap with your friends so they’ll know what content is coming up.

Next Update

We will have another exciting update in a few weeks about our groundbreaking technical improvements on pathing and animations which allow us to have more than 1,000 units on the screen while staying above 60 FPS!

For now, check out this teaser!

THANK YOU

A huge thanks to everyone who’s been supporting us and sending love to the dev team. Your comments and messages are a constant morale boost, and we hope you enjoyed the update!


Follow us!

Wishlist us on Steam:

https://bit.ly/ZeroSpaceSteam


Join our Discord:

https://bit.ly/ZeroSpaceDiscord


Follow us on X:

https://x.com/playzerospace


Join our Reddit:

https://www.reddit.com/r/PlayZeroSpace/

Check out the full size images from this post here:

https://www.dropbox.com/scl/fo/yrojnzekzw0thqalusndk/AElU9G_nNv8ENbG1LjeifNc?rlkey=fr8m45ansz5aswu7edbwaop22&st=iluoj23g&dl=0

More from ZeroSpace

Other announcements

All news
In-game event12 Sep 2026New Co-op Missions, Revamped AI, Skirmish Updates, Refreshed Economy, & More!Hello Commanders! We know you’ve been waiting for a juicy update, so let’s get to the report! Today’s patch includes a good amount of content: 2 new co-op missions, an additional difficulty tier, and a new mutator system for Galactic War called threat level. There are 2 new maps for versus/skirmish, broad improvements to the AI across all modes, lobby updates that allow more flexibility (1v3, 2…Game update1 Sep 2026ZeroSpace Hotfixes - September 1st 2026General · Fixed regression and some bugs with building queue · Fixed more issues related to merge menu closing early (unmerge and some units dying) · Fixed Xol powerfield patchiness · UI fixes for faction, unit, and power displays · An error is now displayed when you go to build without having any seedlings as Grell · Updated faction display in lobby · Hid map that is still under development ·…In-game event29 Aug 2026Xol Beta Bug Fixes & Versus Balance Update - August 28th 2026General · Fixed queued buildings with the same priority occasionally being processed in the wrong order · Fixed multiple bugs related to Xol merge menu · Hotkeys not working when in merge menu · Build menu not accessible when in merge menu · Merge menu automatically closing when a unit finishes merging · Merge menu automatically closing when selection changes (like from a unit dying) · Added sp…