Howdy Gunslingers,
We wanted to give you a glimpse into the 50+ weapons, 40+ spells, and 40+ charms that Tombwater will offer to help you survive fast-paced combat, ghoulish beasts, and creeping madness.
Blood Rapier: Blade of an infamous alchemist who sought immortality. Restores a small amount of health on each hit. Weapon art: Employ a life-stealing slash, then quickly backstep.
Cursed Pickaxe: Pickaxe weighed down with regrets of the dead and still alive alike. Weapon art: Call regretful visages in a swirl of smoke.
Anchor: A ship’s anchor. Only the modified grip suggests this was before used as a melee weapon. Slow, but its sharp edges pierce deeply for its weight. Weapon art: Throw anchor, then reel it back on its chain.
Streetlamp: A gas streetlamp uprooted from Tombwater’s streets, largely unmodified. Successive swings can create a small burst of flame. Weapon art: Gather motes of flame to swirl around in a ring.
Bullwhip: Leather bullwhip. Has a long reach but requires precision. Deals extra damage when striking with the tip.
Oilsprayer: Oddly modified oil can that sprays its contents. Of dubious utility, but foes covered in oil would have difficulty navigating fire.
Edison Cannon: An experimental contraption based on designs by the gunsmith Medvedik. Fires a bolt of lightning after a brief charge. Can only be fired in a straight line, so take care to align your target.
Gatling Gun: Gatling gun that fires many bullets in a slightly uncontrollable spread. Once mounted on a stagecoach, it is now cumbersome but potentially devastating.
Rattler: An experimental pistol that coats its bullets in rattlesnake venom. Each hit deals a significant amount of poison buildup.
Infernal Shotgun: Fires shells packed with an alchemical mixture that reacts with blood in its target’s body, inflicting fire damage.
Ox Fist: Conjure a spectral ox to charge forward. Will stagger most foes.
Moth Swarm: Summons a swarm of moths that circle around the player, dealing poison to enemies they collide with.
Gravefingers: The fingers of a dead man erupt from the earth to claw foes. This folk hex is even more potent in Tombwater, where the dead sleep only lightly.
Otherworldly Howl: Channels the inner, bestial urges to release and unworldly howl that pushes back any nearby enemies.
Fate Bind: Binds nearby enemies to share the caster’s date. When hurt, damage received is channeled to bound foes.
Third Eye Blindfold: Prevents spellcasting if the spell would cause madness
Spiderwound: Bleed spiders when wounded
Gambler’s Charm: Deal increased damage, but also take increased damage
Bulletbreaker: Allows one to deflect bullets with melee weapons
Lucky Bullet: Increases damage when firing the final bullet in your bandolier.
Getting antsy to play more of Tombwater? Well, we’ve got a playtest in the works! Sign up here to be notified. You can also join the Tombwater Discord to stay up to date with all things Tombwater!
Stay safe and be wary of the madness.
- Tombwater Team