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GROUND BRANCHNewsBuild Update #057: V1035 Hotfix #3
Game update

Build Update #057: V1035 Hotfix #3

GROUND BRANCH · published 27 May 2025, 15:19 UTC · build 18613585

All newsPlayers around this dateRead on Steam

We have another hotfix for you — and yes, this fixes suppressors in addition to a lot of other things. As always, thank you all for your reports and patience!

Patch notes

General

  • Fixed issue with player characters (and sometimes AI) not ragdolling properly after death, and instead freezing in place when killed
  • Fixed destructing doors to only destroy attached actors that take damage or which are decal actors
  • Rejigged internal stuff relating to Breaching Charge, M67 Frag, MK13 Flashbang, smoke grenades and the big bomb (Defuse game mode), so that the effects replicate properly to all clients on a server
  • Fixed broken debug camera (Ctrl + Home)
  • Fixed crash relating to audio occlusion

Gameplay

  • Fixed Default Post-ADS Weapon Position setting (Settings › Gameplay › Combat) not applying correctly
  • Campaign mission now tells you when AI teammates are killed
  • Updated input action bindings for controller modifiers to set the consume input property to false (this allows the key bound to modifier to be bound to an action not bound to the player controller, while still being used as a modifier)

Inventory

  • Fixed suppressor socket bug — all appropriate weapons should again be able to equip suppressors (sorry)

Audio

  • Fixed Breaching Charge audio not playing (was only playing tail)
  • Adjusted attenuations of multiple objects
  • Switched spatialized sounds to audio objects to get better spatialization
  • Removed superfluous random spatial sound from City audio
  • Replaced spatial sound actor system with spatial audio volume tag system
  • Fixed a few external volumes’ room tone not playing

UI

  • Added proper icon for NVG Counterweight (formerly "Counterweight", which used the Headset icon)
  • Updated GB skin for the T-Shirt: changed display name from "Ground Branch" to "GB Logo", and updated skin icon
  • Reduced space between consecutive game messages (the ones that pop up centered at the lower half of the screen)

Visuals

  • Server and client random animations synced properly

Modding

  • Added GBBarrelComponent::SetVelocityModifier() to enable changing velocity modifier at runtime in barrel component blueprints; a value of 0.0 or less resets it
  • Custom gameplay tags should now be packaged "in the clear" rather than in mod paks


Have a great rest of the week!

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