Hello everyone,
Thank you so much for your warm comments and valuable feedback regarding Update 1.
This hotfix addresses some issues with the new content, as well as fixes other known bugs.
The full list of changes is available below.


Progression Rollback
- On loading a game save created before Update 1, buildings that were previously unlocked and built in the game will now be automatically unlocked in the Development Station

Crashes & Performance issues
- Improved stability of the game on some game saves
Multiplayer issues
- Fixed an issue where Control Station's doors in Forgotten Engine would be locked after reloading in co-op sessions
- Improved synchronization between co-op players riding the Zipline in close range
Dedicated Servers
- Fixed an issue where the requirements to unlock Rail V3 were not correctly counted in the Development Station on Dedicated Servers
- Fixed an issue where the requirements to unlock Ore Excavator V2 were not correctly counted in the Development Station on Dedicated Servers
Building
- Improved an issue where some requirements for unlocking selected buildings in the Development Station were fulfilled before they were completed by the player
- Fixed a rare issue that made the player airborne when they started riding on the Zipline
- The build stability level now correctly resets after placing Pillar Support beneath Platforms
- Fixed an issue preventing Platforms from conducting power when placed multiple at once
- Improved collision checks for Rail Support extensions, to prevent them from being placed on top of other buildings
- Addressed an issue where Cargo Dispatcher progress could occasionally reset before dispatching items
- Improved the drone's pull logic system over long distances
- Improved visuals for deconstructing Multirail 3 and Multirail 5
- Fixed the Furnace VFX to accurately reflect the building’s activity
- Fixed an issue where deconstructing a Vertical Connector could result in the player becoming airborne
- Improved grid alignment for Platforms connected to the bottom of standard Stairs
Enemies/Combat
- Fixed an issue where Turrets' logic would not properly target enemies (including Swarmers) or fire with visible delay
- Improved the Grenade's damage distribution between enemy swarms and individual enemies
Environment
- Fixed an issue where Quartz would not properly load in caves if any buildings were placed near any cave
- Improved spawn logic for clusters of Vulpir's eggs
- Improved spawn logic of Coralion's eggs after Fire Waves
Other
- Changed the wording between "Delete Session" and "Delete Save" warnings for better clarity
- Changed the descriptions of Zipline and Zipline Pole in the Building Menu
- Added German localization improvements
- Added various UI improvements

Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/