Hello everyone,
This bigger hotfix includes additional Quality of Life improvements, as well as lots of fixes to the latest game update.


Quality of Life
- Recipes in buildings are now in alphabetical order
- Safety Barrier is now excluded from the stability requirements
- Players’ inventory should now respawn on top of the terrain in case the Player falls under the map

Crashes & Performance issues
- Improved stability of the game's code that caused a crash during deconstruction of the Zipline Poles
- Secured the game's code that may have caused a crash on loading save files made before Update 2
- Addressed the performance drop that occurred during Base Attacks
- Addressed some performance difficulties while looking over clusters of enemies
- Fixed a crash that occurred when picking up items from any crafting building by double-clicking
- Secured the game's code that may have caused a crash upon rejoining a co-op game
- Secured the game's code to prevent a potential performance drop regarding the logistics-related processes
Multiplayer issues
- Fixed the issue where Clients had heat status applied to their characters after a respawn
- Fixed the issue where Clients were not able to see nameplates of other players
- Fixed the bug where the 5th platform in a row was not properly highlighted for deconstruction from a Client’s perspective
- Fixed the issue where the building ghosts could get overwritten by other players in a co-op session
- Fixed the issue that caused the Host to receive building materials when, in the distance, the Clients were merging Viewports in a Habitat
- Fixed the audio issue where the Host would hear the Client entering the Building Drone mode regardless of the distance
- Improved Rifle sounds and volumes for players in co-op sessions
- Fixed game stability for Clients in co-op sessions when the Host is placing Pillar Supports
- Fixed the issue where Client players did not receive refunded materials when switching between building upgrade tiers with lower resource requirements
- Fixed the HUD issue where the Host was able to see the list of buildings deconstructed by the Client
- Fixed the issue where active search results in building menus would disappear when another player adds all required resources to a Development Station or Recipe Station
- Fixed the issue where Drone Rails do not light up after the player rejoins the session
- Fixed the issue where the rejoining Client could not see the Abandoned Bases widget when they were standing inside one
- Fixed the issue where the rejoining Client would not see the Infected Base Completion Tracker
- Fixed the issue with deconstruction of some buildings using “exclude foundations” performed by Clients to leave foundation Platforms
Dedicated Servers
- Addressed the crash on Dedicated Servers that was triggered upon disconnecting from the server
- Fixed the issue where applying copied settings to Expandable Storage failed to update power consumption information on Dedicated Servers
- Fixed the issue where the on/off state switch for buildings would not change upon applying copied settings on Dedicated Servers
- Fixed the issue triggering autosave every time a client joins the session
Building
- Fixed the issue where drones would disappear upon entering junctions after their path has been rebuilt
- Fixed the bug that prevented users from changing the foundation variants of Zipline Pole
- Fixed the issue that caused Zipline Pole with 2x2 foundations to disappear from pre-Update 2 save files
- Fixed the issue where drones would visually jump between endings of rails connected to splitting junctions
- Fixed the issue that prevented players from multi-deconstructing merged Viewports
- Fixed the issue where Pillars would duplicate on a pre-Update 2 save files
- Fixed the bug where some interior buildings would not get deconstructed along with a Habitat on older save files
- Fixed the building bug on older save files that prevented extending existing Pillars or connecting Platforms to them
- Fixed the issue where Platforms would disappear when a player was stacking two Compounder v.2 buildings on top of each other
- Fixed the issue in which a Ladder could not be placed on Habitat's wall if there was another one built above or below it
- Fixed the issue where Pillar’s height kept resetting after each Pillar placement
- Tweaked the calculation issue where multiple Platforms would calculate stability differently from singular Platforms
- Fixed the issue where Platform connectors would not be deconstructed along with the building on higher Pillars
- Addressed the bug that allowed players to build the Platforms mid-air
- Fixed the issue where Platform connectors would not spawn between buildings on certain heights
- Fixed the issue with empty stability indicator for extended Rails and Zipline Poles
- Fixed the bug occurring on older saves where upper Habitats with viewports or connectors would remain floating mid-air after deconstructing the lower supporting Habitat
- Fixed the issue where Safety Barriers would fail to deconstruct when Walkways and supporting structures were marked for multi-deconstruction
- Fixed the issue where Extendable Walkway would not be deconstructed in case it had Stairs connected to them
- Addressed the building restriction that prevented Platforms from snapping to the side of a Pillar without a Platform built on top of it
- Fixed the issue where multiple Platforms could not be snapped to the roof of a Habitat with another Habitat module built directly on top of it
- Fixed the bug where Ladders could be layered on top of each other
- Connection indicators now display correctly when placing multiple Platforms at once
- Tweaked a stability calculation issue which allowed increasing the height of buildings above their stability cost
- Fixed the issue where Pillars were clipping through a Platform they were being placed on
- Fixed the issue where the Player was able to copy-paste Personal Storages
- Fixed the issue where merged Viewports did not return to their correct singular state upon unmerging
- Fixed the issue with the buildings’ request limit copy-paste function
- Fixed the issue with copying Pillars
- Addressed the multi-deconstruction visual bug related to Safety Barriers
- Fixed the issue with Extendable Walkway snapping
Enemies/Combat
- Fixed the issue causing multiple Infections to the Base Core when the Base Attack is lost
- Fixed the issue where Spitters did not reach the player with their ranged attacks in Abandoned Bases
- Changing weapons now correctly interrupts a grenade throw
- Exploders now target Buildings more precisely
- Fixed the issue where some Exploders were dying upon spawning
- Fixed the issue with Slashers shooting into the air during a jump attack
UI
- Fixed the Audio Output Device Settings layout
- Fixed Building and Resources listing in the base deconstruction menu
- Movement tooltip in the Tutorial now shows correct keys
- Fixed mixed-up pop-up notifications for Cloning Bed availability and recovering a lost Base Core
- Fixed frame size for the Request Limit option in the buildings
- Improved multi-deconstruction UI frame behavior
- Improved the functionality of the stack splitting function
- The new item marker now does not overlap with other parts of the UI
- Development Station's UI no longer remains on screen after deconstruction
- Double-clicking on the expand menu in Storage now does not cause transferring of items
- Addressed the bug where players were unable to exit a Building's menu while setting copied/applied info was displayed
- Fixed the spacing between the Recent tab and All tab in Storage building's UI
- Fixed Inventory's tab positioning in relation to other available tabs
- Fixed the issue where the last requirement for unlocking Large Habitat in Development Station overlapped with the research frame
Gameplay
- Fixed the issue where players couldn't interact with any trigger with a Deconstruction Tool equipped
- Fixed an issue where moving after using Forgotten Engine’s Evacuation Pod may have spawned the player out of bounds
- Addressed the issue where drones would stop dispatching to Multistorage under certain conditions
- Fixed the issue that caused the Habitat to disappear during the first Fire Wave
- Fixed the bug on legacy saves where changing a Drone Rail path would stop resource delivery
- Addressed the bug that allowed Buildings built with the use of a Building Drone to be connected to a power source without a physical connection
- Fixed the issue that caused the Player to slide even after hitting a building
Other
- Loading time has been extended to ensure proper spawning of both the player and their bases on larger save files
- Various fixes regarding the placement of loot foundables
- Fixed the Solar Generators clipping with other buildings
- Added a sound effect for toggling the "Add Pillars" function
- Fixed the issue with the Continue button in the Main Menu that always loaded co-op sessions

Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/