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Sinking EternityNewsWeekly Changelog: v0.8.8
In-game event

Weekly Changelog: v0.8.8

Sinking Eternity · published 9 Apr 2026, 06:19 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, I hope you have a great week!

So I've been sick for a few days last week, but other than that, development progressed well :)

For this week's update, I thought I could share some cool facts about Sinking Eternity, so here we go:

-3125 of you tried the demo since its launch last October, and you wishlisted the game from 114 different countries! That's so cool!

-The current development backlog (filled with ideas you shared, features to add, etc.) has over 2000 items. Thanks for all the amazing suggestions that you made in the last 7 months since the demo launch.

-The game is made of over 35,000 lines of code (in C#) and 56,000 unique files. And... it keeps growing haha

-The current game world is one continuous open world area, with no loading time or zone lines. The only exception is the future era, with a quick simulated "fade out" / "fade in", since I didn't find how to make you swim 52,000 years into the future.

The few days I spent sick in bed this week made me think a lot about the future of the game (since I wasn't able to work on the game itself, I had to keep myself busy haha).

  • For the launch date, my first approach of going public with a date before the game was fully ready really was a mistake

  • I don't want to make this error again, so I'll announce it 2-3 weeks before launch, to be 100% sure that it won't move again.

  • Also, I plan to have a game ending reachable on day one of Early Access launch, and a lot more content added as Early Access progresses.

For this week's screenshots, here are some slightly deeper biomes than what I usually show. There is only the environment as usual, but you'll be able to meet some pretty weird alien life down there in Early Access :)

Also, here are this week's demo updates:

-Improved some level design elements like the main terrain, some plant locations, etc.

-Increased the size of smaller UI text fields to make sure everything is at least font size 18 by default

-Improved the spacing of some UI elements, mainly in the inventory and build menus

Thanks a lot, have a nice day :)

More from Sinking Eternity

Other announcements

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…