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Roman GeneralNewsUpdate 0.1.8.2
In-game event

Update 0.1.8.2

Roman General · published 3 Apr 2026, 16:37 UTC · build 22639120

All newsPlayers around this dateRead on Steam

A bunch of fixes and improvements:

- Pressing the space button during the briefing no longer ends the end turn

- It is now possible to change the difficulty during a campaign

- Now no longer possible to break game by moving units when it is not your turn

- Engineers can now build forts after moving, this is a big change, but one that will hopefully make healing and forts easier and more sentral

- Defence of Tarnatum mission feels no longer impossible

- There is now a quick information box that notifies the player when they lose a unit

- An bug where the AI could attack from very far away has now been fixed

- fixed deployment limit in battle of Locri

Glory to Rome!

More from Roman General

Other announcements

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Game update4 Oct 2026Patch 0.3.0.2Fixed the bonus objective rewards in the battle of Aleria. You now get the Roman Phalanx unit when capturing Parrantum. Glory to Rome!Game update21 Sep 2026Patch 0.3.0.1Fixed supply issue in the battle of Adys in the First Punic War Campaign.Major update16 Sep 2026New Campaign - Update 0.3Generals, the second campaign is out!!! After much historical reading, drawing of maps, and testing, we are incredibly excited to announce that The First Punic War is now playable in Roman General. It includes 19 new missions and naturally lots of new Carthage units. We really hope you like it. (The Roman Republic crossing into Sicily) Also along with the new campaign there are a bunch of impro…