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GallipoliNewsGallipoli - Classes
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Gallipoli - Classes

Gallipoli · published 12 Mar 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Today we’re taking a look at how classes work in Gallipoli, as well as the classes you can expect to see!

Gallipoli has a new class system, with each class having a perk and “Kits”, or subclasses, to choose from that give you various advantages and equipment options tailored to a specific role you’re looking to fill.

Each class has two kits to pick from. A kit comes with a perk, equipment, a choice of a primary weapon and sometimes a choice of a secondary weapon as well. Based on everything you’ll be carrying around, each kit also has a set weight and ammo count.

To illustrate the new class system, let’s look at an example: the Ottoman Engineer. Do keep in mind that Gallipoli is a work in progress and everything mentioned in this blog can still be subject to change, especially when it comes to balancing.

Engineer (Ottoman)

Construction Training

Faster construction and sabotage

Saboteur Kit 

“Seek and destroy!”

Barbed Wire Spool

Automatically spot nearby enemy equipment

Weight: Light

Ammo Count: Medium

Equipment

  • Sapper Spade

  • Tourniquet

  • Water Bottle

  • Barbed Wire

Primary (choose 1)

  • FN1903

  • C96

  • S&W No.3

Secondary (choose 1)

  • Tufenjieff

  • Type 2 Grenade

Frontline Builder 

“Fortify the line!”

Engineer Backpack

Extra construction marker

Weight: Medium

Ammo Count: Medium

Equipment

  • Sapper Spade

  • Tourniquet

  • Sandbags

  • Barbed Wire

Primary (choose 1)

  • M1905

  • Peabody 1874/12

  • Peabody 1874

  • FN1903

Secondary (choose 1)

  • Tufenjieff

  • Type 2 Grenade

  • Stielhandgranate


In general, your kit options include a more offensive option that provides mobility, better weapon handling or capture weight, as well as a support or defensive option, granting buildables and improved suppressive abilities. You can tell what role each kit fills by the name and the ‘task’ next to it.

Looking back at the example above, the Saboteur Kit with the task “Search and Destroy” is great for a more offensive role, with passive equipment spotting, a water bottle for stamina and a pistol primary weapon to keep you lightweight. Frontline Builder is generally better to “Fortify the line!”, with defensive structures and rifles to choose from.

Selecting a kit

When you’re in a match or the barracks and wish to select your class and kit, the progress is largely the same as in Isonzo. Once you’ve picked a class, you can select a kit right next to the class button. Here, you’ll see all the same details from the table above. If you select a class, it will default to the last kit you’ve used.

Your weapon selection will be saved within the kit, just like with classes in Isonzo. The same thing goes for cosmetics, so you can dress the part for each kit!

Classes

With the explanation out of the way, let’s see what the classes of Gallipoli are! A couple return from Isonzo, but there’s a bunch of new ones we’d like to highlight!

We won’t give you all the details quite yet, we do want to keep some surprises for launch, but we’ll give you a general description of each.

Ammo Bearer

The Ammo Bearer supports their allies by supplying them with plenty of ammo! They have the ability to spawn on squad members and move faster when holding an ammo box.

The kits allow you to pick between an offensive role or a defensive role, with the former allowing teammates to resupply from your backpack, and the latter allowing you to place extra ammo crates.

Bomber

If you see a Bomber running towards you, you better start running the other way. Bombers carry around extra grenades, ideal for clearing trenches and suppressing enemies, but don’t carry much else. They themselves have increased resistance to being stunned by grenades.

One kit makes you faster and gives you more grenades, but you can only use a melee weapon. The other provides an extra grenade slot, allowing you to carry two different types of grenades at once.

Heavy Machine Gunner

These units excel at throwing lead down range, receiving less suppression while on an HMG and allowing squad mates to spawn on you while you’re in your element. Not to mention they can build HMG positions in most places.

Their job is to pin enemies in place with suppressive fire, either opening an opportunity for their allies to attack, or deny the enemy’s approach. They’re a sitting duck however, easy targets for Snipers.

The first kit allows you to fortify your position with sand bags and gives you more benefits while on an HMG. The second kit decreases HMG build time and cooldown, allowing you to change position a lot quicker.

Stretcher Bearer

Finally, the Stretcher Bearers are the medics. They carry syringes and medical crates, move faster while holding a syringe and can spawn on squad members. Their place to be is right behind their squad, ready to patch wounds or pick downed allies back up.

The first kit allows teammates to heal from your backpack, while the second gives you faster heal speeds and additional medic crates.

Other classes

From Isonzo, you’ll also recognise:

  • Officer

  • Rifleman

  • Engineer

  • Light Machine Gunner (similar to Assault)

  • Spotter (previously Mountaineer)

  • Sniper (previously Marksman)

They’ll fill the same or similar roles in Gallipoli, but with new perks, equipment and buildables from their kits that better suit the Ottoman Fronts.


That’s all the classes! The abilities and equipment provided by subclasses are mirrored between the British and Ottomans, except for Light Machine Gunners, which are exclusive to the British Empire. Of course, your weapon options do depend on your faction.

We'll see you again soon with more Gallipoli information!

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