
Update 1.1.0 is now available for Gallipoli on PC and Consoles, bringing along fixes to common issues, performance improvements, balance changes, bot improvements, and more!
Known Issue
Status
Error: Disconnected (CGK) while using the 'Play Now' button to join a match.
Initial fix introduced in Hotfix 1.1.1.
Added Room Codes on the Server Browser, Friends list and In-game - this should enable finding your friends much more easily.
Players on Console can now create and join Private matches.
Increased attacker starting tickets on all maps.
Ottoman classes now receive bayonetted Martini rifles where their British counterparts have them.
Downed players now appear on the minimap.
Improved reliability when connecting to online services.
Improved culling of visual effects for improved performance.
Fixed a number of crashes related to audio.
Various other stability improvements.
Increased attacker starting tickets on all maps.
Melee weapons are now lethal on upper limb hits as well as body hits.
Downed players now appear on the minimap.
Periscopes now have a shorter cooldown than other static weapons.
Added a cooldown to resupplying from stretcher and ammo bearer backpacks.
Ottoman classes now receive bayonetted Martini rifles where their British counterparts have them.
The Bull achievement can now be earned with any weapon, as long as you are charging.
Improved spawning in situations where there are not many safe points available.
V-Beach - players can no longer spawn underneath the sector 1 fort.
Spotter flare is now yellow.
Improved climbing and stance changing collision - preventing players ending up in bad positions.
Improved collision and physics on gore.
Exclusive full screen mode is available again.
Fixed officer call-ins not always triggering.
Fixed auto-balancer not always correctly adjusting players.
Fixed various score calculation and sync issues.
Fixed getting XP for the wrong weapon when you down a player and someone else kills them.
Fixed the Engineer and Spotter locating perks not being visible by other players.
Fixed player getting stuck holding wire cutters.
Fixed a soft lock that could cause players to be unable to aim down sights.
Fixed getting killed by artillery or static weapons not showing in the personal kill feed.
Fixed the overview map not being viewable while downed.
Fixed a player count miscalculation that could create extra squads.
Fixed a static weapon being usable by another player while already occupied.
Fixed the “Press [] to use” message sometimes getting stuck on screen.
Fixed players maintaining their previous stance when entering a boat.
Fixed rowboat building highlights not always being visible.
Medal progress on the profile page no longer includes special medals by default.
Improved the prestige panel on the class and weapon progression screens.
PS5 Pro - fixed the spawn view avatar rendering incorrectly.
Bots are now more likely to resupply nearby players.
Bots now resupply you sooner.
Bots are now more likely to revive you if they are close by.
Added Room Codes on the Server Browser, Friends list and in-game - this should enable finding your friends much more easily.
Players on Console can now create and join Private matches.
Added an on-screen keyboard for creating a match on Steam outside of Big Picture mode.
Added third person bashing audio for the sapper spade.
Adjusted ambience mix for some maps.
Adjusted the grenade throw mix.
Adjusted the artillery mix.
Added score counter audio to the After Action Report.
Adjusted the after action report screen mix.
Recalibrated the lighting across the menu scenes to fix the overly increased brightness on characters.
Improved wind effects.
Improved water effect visuals.
Improved shadow resolution.
Fixed bullet hole decals using the wrong rotation.
Fixed weapon effects not playing for shots fired near player's feet.
Fixed small parts of first person weapons disappearing.
Improved culling of visual effects for improved performance.
Improved reliability when connecting to online services.
Fixed a number of crashes related to audio.
Fixed errors when quitting the game.
Many other stability and error improvements.
Players on hardware without compute shader support now receive a clear error on startup.
Updated localization.
Corrected and added missing names in the credits.