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Sinking EternityNewsWeekly Changelog: v0.8.0
In-game event

Weekly Changelog: v0.8.0

Sinking Eternity · published 12 Feb 2026, 01:39 UTC

All newsPlayers around this dateRead on Steam

Weekly Changelog: v0.8.0

Hey everyone, I hope you had an amazing week!

We have many cool updates to talk about today.

First, the upcoming Early Access release:

-The Early Access launch date will be April 16! We're almost there, after 2 1/2 years of development!

-You will be able to explore depths of more than 2500 meters (8200 feet) on day 1 of the Early Access.

-There will be a lot to do, tons of biomes to explore, a lot of underwater equipment to craft/gather, a lot more shelter upgrades than what you can see in the trailer, etc.

-I also plan to add new content weekly after the Early Access launch, in the same style as the weekly updates I've been doing since making the demo public 4 months ago.

Game version numbers:

As we are in the final phase of pre–Early Access development, it's time to have a more robust game version system! haha

Here is how it will work going forward:

-0.8.x: The final phase of pre–Early Access updates ( --> We're here now <-- . So this week's update will be 0.8.0 and next week's update will be 0.8.1, and so on)

-0.9.x: Early Access updates (starting on April 16, 2026)

-1.0.x: Full Release

-1.1.x: Important Full Release milestones

-Etc.

Also, here are a few screenshots of areas I've been working on this week:

And here are this week's demo updates:

-Made the crafting station texture darker

-Turned off shadows for buildings while they are being moved around

-Improved the starting area level design

-Prevented the player from jumping as they step on land while holding the jump key after getting out of the water

-Blocked volumetric clouds from appearing for 1–2 frames when closing the pause menu

-Removed the save menu access from the campfire, as it was an older feature, and saving/loading is now handled through the pause menu

-Removed the in-game FAQ to make sure the latest information is always on the Steam page

-Hard-coded a rule so that schools of fish can't go out of the water, because they really tried to haha

-Fixed a lighting flickering issue

-Fixed a lighting intensity issue after coming back from the pause menu

-Fixed a lighting issue in the future era

Other updates:

-I finalised the level design upgrades for all the Early Access biomes. This is a huge development milestone.

-I upgraded the game trailer a bit again, with a better gathering sequence, more biome variety, etc.

For the next few weeks, I plan to work on upgrading the sea creatures. More on that soon!

Thanks again for your support!

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…