Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Epoch Cycle
News
Update Notes for Version 26.1.4
Game update
Update Notes for Version 26.1.4
Epoch Cycle
· published
26 Jan 2026, 02:13 UTC
All news
Players around this date
Read on Steam
1. Fixed some bugs that caused the game to crash.
More from Epoch Cycle
Other announcements
All news
Community
4 Mar 2026
Update Notes for Version 26.3.1
1. Added new combat gameplay and related content. 2. Fixed a bug related to weather operation. 3. Optimized some UI resources. 4. Fixed a bug where clicking on an event would cause it to disappear under certain circumstances. Note: This update involves new features and data adjustments, requiring a new game to run properly.
Community
13 Feb 2026
Happy Spring Festival & Future Update Plan
Dear players, Happy Spring Festival! 🧨 As we bid farewell to the old and welcome the new, the entire development team bows to you! May everything go smoothly for you in the year ahead. We plan to implement war-related gameplay in early March. Under calm weather conditions, hostile forces will attempt to seize our resources.
Community
19 Jan 2026
Update Notes for Version 26.1.3
1. Fixed a bug where population would be lost when exiting a new game immediately. 2. Changed BGM playback rules; background music will no longer be interrupted unexpectedly. 3. For operations requiring secondary confirmation (e.g., migration, demolition), the setting to skip secondary confirmation is now tied to a single game save, rather than resetting each time the application is launched. 4…