Hey everyone,
We’ve been heads down for months pimping and enhancing the gameplay, graphics, effects, pushing through bug lists, adding new features and testing like maniacs. The Release Candidate build is in its final stretch, and unless something truly wild happens, this is it - release day is locked.
Why are we so excited? Because PCVR doesn’t get moments like this very often anymore. It’s rare these days to see a new VR shooter drop that isn’t just a lazy port or a quick arcade experience.
Zero Caliber 2 is the opposite of that. It’s a full package - the kind of game we’ve always wanted to play ourselves:
A full single-player campaign you can actually sink into ✅
Up to 4-player Co-op so you can squad up with friends from day one ✅
PvP for those who like testing their aim and reflexes against others ✅
Progression and character customization so you actually feel like you’re building your own soldier ✅
And action scenes so gloriously over-the-top that even B-movie action heroes would take notes ✅