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DRAGON BALL: Sparking! ZERONewsUpdate for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters
Game update

Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters

DRAGON BALL: Sparking! ZERO · published 24 Jun 2025, 07:44 UTC

All newsPlayers around this dateRead on Steam

June 30th Updates.

Some content has been revised and supplemented.

- General Changes/Adjustments: DP Battles

- Battle System Changes/Adjustments: Short Dash Attack

- Others: BGM

Thank you for playing DRAGON BALL: Sparking! ZERO.

To ensure the best possible Dragon Ball Sparking! Zero experience, please apply the latest update file.

Version: Ver.2013.012.003.008.007

General Changes/Adjustments

• DP Battles:

o Adjusted DP battles in all modes to make the difference in strength due to DP disparity between characters more pronounced. (Online and Offline)

*You can enjoy battles as usual in the “Team” battle rules.

• Single Battles:

o Removed the damage scaling based on DP in single battles in all modes.

o Adjusted health values so that all characters have the same health. (Online and Offline)

Game Mode Changes/Adjustments

• Custom Battle:

o Added 2D cutscenes and text.

• Ranked Match:

o Implemented a seasonal system with resets at the start of each season.

o At the start of each season, players will be demoted to a certain rank based on their rank from the previous season. The demotion tiers are as follows:

  • Z → B1

  • S → B3

  • A → B5

  • B → C5

  • C → D5

  • D → D5

o Implemented a win streak bonus system, up to a maximum of 5 consecutive wins.

  • 2 Win Streak: 1.2x bonus

  • 3 Win Streak: 1.4x bonus

  • 4 Win Streak: 1.8x bonus

  • 5 Win Streak: 2.0x bonus

Battle System Changes/Adjustments

• Skill Counts:

o Slightly reduced the automatic recovery rate.

o No longer recovers upon successfully performing a tech.

o Skill Counts increase upon low health is now only triggered when health drops below the last health bar.

o Increased Skill Counts recovery upon successfully landing an Attack Break.

• Dash Attack:

o If the dash attack hits without being fully charged, it will no longer cause a blow away, and can now be chained into Dash Blow or Dash Rising.

• Smash Ki Blasts during Short Dash (General):

o Changed the hitstun on hit.

• Unblockable Smash Ki Blasts (General):

o Can now be evaded with a Vanish.

o Slightly reduced tracking.

• Sonic Sway Attack:

o Fixed an issue where some characters could still block even when the Sonic Sway Attack was performed at the fastest possible timing.

• Dragon Dash, Quick Ascent, Quick Descent, Tech:

o Can now transition into a Step-In at close range.

• Chase Change:

o Adjusted to make it easier to hit.

Skill Changes/Adjustments

• Skills that Instantly Activate Sparking! Mode (General):

o Defense is now reduced for a certain period after the skill is activated.

• Full Power Charge and Other Ki-Restoring Skills (General):

o Defense is now reduced for a certain period after the skill is activated.

• Buff-Type Skills (e.g., Saiyan Spirit, Pump Up):

o Increased the duration of the effect.

• Afterimage Strike:

o The effect will now end if the opponent lands a Super Counter.

• Turles: Fruit of the Tree of Might:

o Increased the stat boost upon activation and added a Ki recovery effect.

Blast Changes/Adjustments

• Beam/Ki Blast Type Blasts (General):

o Extended the window for Blast Impact to occur after one side fires a beam/ki blast.

• Beam Type Blasts (General):

o Adjusted so that firing a blast diagonally forward at an opponent firing a beam will no longer result in a clash.

• Rush Type Blasts (General):

o When a rush type blast from a normal-sized character hits a large character, it will now blow away the large character and deal damage.

Character Adjustments

• Dr. Gero, Android 19:

o If they perform a Super Absorption against a beam/ki blast, they will now enter Sparking! Mode, and the stat boost effect has been removed.

• Gohan (Super Hero):

o Reduced health.

• Gohan (Super Hero), Super Saiyan:

o Reduced health.

• Gohan (Super Hero), Gohan (Super Hero), Super Saiyan:

o Increased the amount of Skill Counts required to transform into Ultimate Gohan, and health is now restored upon transformation.

• Ultimate Gohan (Super Hero):

o Increased the amount of Skill Stock required to transform into Gohan Beast.

Others

• Flying Kicks:

o Adjusted the hit position.

• BGM:

o Adding two BGM.

Super Space-Time Duel I (From DRAGON BALL LEGENDS)

Greatest Battle in the Universe (From DRAGON BALL LEGENDS)

• Season 0 rewards:

o Season 0 Ranked Match rewards can be claimed from Gift Box upon your first login after the start of Ranked Match Season 1 on July 1st.

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