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Never Split the Party: FellowshipNewsDrop that poison, Adventurer!
In-game event

Drop that poison, Adventurer!

Never Split the Party: Fellowship · published 23 May 2025, 19:23 UTC

All newsPlayers around this dateRead on Steam

Here's what we got done this week:

Drop It Like It's Hot

A long requested function to drop a potion is now available. Do drop a potion just hold down the use consumable key for a second.

Role Icons


As you know, each player is assigned a role in the game.
- The Cartographer tracks the dungeon maps.
- The Treasurer tracks each players inventory.
- The Vitalist tracks each players health.
- The Loremaster tracks all knowledge of the upgrades.


Now as a helpful reminder your role icon will be displayed next to your character. It will also be used to show status effects like the upcoming bard buff.

Ping Times Now Listed


Ping times are new listed in the server browser. This may seem simple but Valve actually has a very sophisticated system to calculate pings without sending an actual packet to measure!

Throwing Items Into Pits


Pissed off you got an upgrade you hate? Toss it into a bottomless pit. Just be nice and don't do this for your friends favorites.

If you throw enough jars in, maybe it will knock out the Countess. She's gotta be down there somewhere.

Revenge of the Countess Preview

The Outer Realm


Deep beneath the dungeon's foundation lies a forgotten breach—a crack in reality that leads to a primordial jungle existing outside of time. Centuries ago, the dungeon's corrupted magic tore through dimensional barriers, seeping into this untouched wilderness and awakening something that had slumbered since the world was young.

Those who discover the hidden passage step from cold stone into suffocating air thick with decay and growth. Here, beneath a canopy so dense no light penetrates, ancient vines pulse with malevolent energy. At the heart of this twisted ecosystem lurks the Thornmother—a colossal plant entity that has gorged itself on dark magic for generations, its root system now indistinguishable from the dungeon's very foundations.

Revenge of the Countess


Only available in the upcoming expansion. Wishlist Now!
https://store.steampowered.com/app/1307470/Never_Split_the_Party_Revenge_of_the_Countess/

Full Change Log

  • Change extra enemy health per floor and vein size to use values defined per level design instead of level number.
  • Add more songs to singing block mechanic.
  • Add activateable distance override to allow limiting of distance to specific activateables.
  • Allow player to drop consumables by holding use button.
  • Add drop indicator to HUD.
  • Fix filtering mode on walls for outer realm.
  • Use NetworkRelayStatus callback to update lobbydata.
  • Ensure LocalPingLocation is loaded.
  • Allow ambient light intensity to be modified on a level design.
  • Add ping estimate to lobby listings.
  • Add Outer Realm assets.
  • Add Outer Realm to level designs.
  • Convert LevelDesigns list to dictionary.
  • Reset player icons on respawn to remove intrigue icons.
  • Add singing block hidden room.
  • Add stairs components to Stairs Up.
  • Reduce chance of inspiration from Choral Bell.
  • Fix JumpToRoom name incorrectly set.
  • Add HasItem flag to room designs.
  • Optimize room selection during level generation.
  • Change ChestLayout to PlaceableLayout for generic object arrangements.
  • Add missing PlayerUIIcon prefab.
  • Add 16x16 bard item sprites.
  • Refactor room choosing code on generation to reduce redundant iterations.
  • Add hasitem flag to rooms.
  • Add hidden music room (no functionality yet).
  • Fix TouchDamage and Projectile targets.
  • Fix pierce being overwritten on projectile creation.
  • Adjust playerUI to display roles and status effects.
  • Add stunned status effect.
  • Complete inspiration implementation for bard class items.
  • Localization and announcement images.
  • Implement bard items with icons.
  • Complete character class for Bard.
  • Fix inspiration not triggering.
  • Fix targets not syncing on clients.
  • Add Inspiration targets.
  • Add Inspiration mechanic.
  • Fix projectiles not syncing initial player velocity.
  • Implement seed selection command.
  • Fix IsOrthogonal not resetting on class select.
  • Begin implementing Bard class.
  • Move all remaining networked object Time.time calls to NetworkTime.time.
  • Add non-orthogonal firing implementation.
  • Prevent teleport while teleporting to avoid double punt stuck bug.
  • Added right mouse button to talk.
  • May enable talk on steam deck via right touch pad.
  • Allow throwables to be thrown over pits.
  • Destroy throwables if thrown into pits.
  • Localization scan.
  • Moved BrewingNPCMessageHandler.cs so that it get's scanned by localizer.
  • Removed Nova game mode.
  • Removed private keyworks.
  • Uncommented new potion localizations.
  • Fix lightfade network identity NRE.
  • Add brewing hint NPC to brewing room.
  • Remove extra brewing pots.
  • Updated localizations.
  • Added Body to localizations.
  • Hooked up Eye Color localization.
  • Fix brewing pot not synced on connect.
  • Fix projectiles not fading.
  • Fix audio clip on Zaratan spin.
  • Fix bomb source null causing explosion to fail.
  • Add unlock2 tag to brewing pot room.
  • Added Unity Recorder for proper screenshot generation.
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