Today's patch is an item rebalance pass. A handful of familiars, wands, and rings had their numbers retuned, one boss-killer bug got swatted, and a few items are retired from the drop pool. You should have noticeably fewer bad runs to blame on your loadout.
Force of Mind - now a 360-degree barrage. Three successive volleys of 16 projectiles each, stepped at 22.5-degree intervals and offset so the second and third rings fill the gaps from the first. Mana cost dropped from 2 to 1, so you can fire it twice on a full charge.
Rockfort - 50% larger with a tighter, slower orbit. Your stone friend settles into protective positions instead of whipping around the edges of the room. A proper bodyguard.
Seeker - homing now restricted to a 90-degree forward arc. Bullets still track, but they won't U-turn onto enemies behind you. Slight targeting hit, big controllability win.
Staff of Lord Seigen - room damage reduced by 30% for each coin spent, from 30 to 21. Still the reliable panic button, just not the answer to every hallway.
Dragon Shield - now absorbs the first hit each room 50% of the time. The shield still triggers at most once per room, but now it has to roll for it.
Rocket Boots - drops 5 bombs instead of 10 over a shorter window. The trail stops catching the user as often, and the shorter window means you can clear out of it.
The Bounty - fixed a bug that was silently one-shotting bosses. Bounty now deals exactly what the tooltip says: +50% damage to bosses, and nothing beyond that.
Mallard's Wand - retired. The kamikaze duck was never the answer to "what should my Level 10 class reward be?"
Weasel - removed from the drop pool. Its "Must have shinies!" scamper for every pickup in the room won't be missed.
Huge thanks to Elowen, whose feedback drove most of the tuning in this patch.
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