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Captain of IndustryNewsPatch notes for v0.8.2
Game update

Patch notes for v0.8.2

Captain of Industry · published 13 Mar 2026, 07:07 UTC

All newsPlayers around this dateRead on Steam

New feature: pillar tool

* Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars.

* Added 'remove_redundant_transport_pillars' console command to remove all redundant transport pillars. We recommend saving your game before using it. Removing redundant pillars can improve performance.

Improvements

* Stacker tower rails can now be placed on the ocean.

* Ocean area notifications now update when entities are moved.

* Optimized transport product rendering based on camera distance, reducing transport simulation update time by up to 50% (up to 10% of overall sim update).

* Optimized construction manager, up to 8x faster when many constructions are paused (up to 10% of overall sim update).

* Optimized ocean-related height change processing, saving about 1ms per simulation step on large saves (up to 3% of overall sim update).

Fixes

* Fixed amphibious hydrogen excavator having incorrect construction costs.

* Fixed a ship pathfinding bug that could lead to ships pathing through obstacles.

* Fixed cargo ships using incorrect crew size for different ship tiers.

* Fixed stacker tower throttling being applied at half the intended rate, also causing delayed construction of new segments.

* Fixed stacker tower max terrain height calculation for segment layouts.

* Fixed stacker tower area selection not considering its pivot correctly.

* Fixed issues when adding or removing train track pillars.

More from Captain of Industry

Other announcements

All news
Game update10 Sep 2026Patch notes for v0.8.7bSimulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on different ticks on different machines. * Fixed ship path-finding behaving differently depending on whether the pathability overlay was open. * Fixed terrain props (rocks, bushes) generating non-determi…Game update22 Aug 2026Patch notes for v0.8.7a* Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). * Fixed incorrect layout of height 4 ramp entrances. * Fixed trains planning switchbacks that ignored critical sections when the switchback point was in the middle of a partly…Game update11 Aug 2026Patch notes for v0.8.7New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of switchbacks allowed in a single train path from 16 to 32. * Trains no longer plan switchbacks inside critical sections. * Vehicles that cannot cross water no…