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Snow Resort SimulatorNewsVersion 0.2.1 - Patch Notes
Game update

Version 0.2.1 - Patch Notes

Snow Resort Simulator · published 15 Apr 2026, 19:40 UTC

All newsPlayers around this dateRead on Steam

Online Reservation System Reworked


The online reservation system has been completely redesigned.
Now you must choose a partner when making reservations. Each partner has their own positive and negative traits, making decision-making more strategic.
Buses and bus stops have been added to transport customers who made online reservations. Check-in starts around 14:00, so make sure to clean the rooms before their arrival.

Room Overbooking


If you assign the same room to multiple customers, you will now pay a penalty.
This adds an extra layer of management and planning to hotel operations.

Workers


Workers now require more conditions to unlock.
Already unlocked workers are not affected by this change.
Housekeepers can now refill missing items in rooms.

Fixes


Fixed an issue preventing table tip amounts from being set correctly.
Fixed store sell count statistics error.
Fixed vegetable machine bug (was causing minor crashes).
Fixed several localization issues.
Fixed missing customer quest balance issues.
Fixed a bug where cleaning lists were visible even when rooms were closed.
Fixed an issue related to “burst” occurring while launching the game.
Ice collider issues fixed. Ice objects appearing around guest rooms are now outlined to make them more clearly visible.
Fixed a bug preventing the “Store” Steam achievements from being unlocked.

Improvements


Wood consumption decreased.
Hotel room earnings have been significantly rebalanced.
Minimap now updates instantly when rooms are cleaned.
Guest house system has been polished.
You can now see guest house levels directly on room tags.
Increased dirt and mess variation in guest houses to improve the cleaning gameplay loop.
Trash can now also appear inside guest houses.
Store textures have been completely renewed to match other areas.
Upper (indoor) rooms rebalanced. They now start from level 0 instead of level 3, requiring gradual progression.

Your feedback is extremely helpful in improving the game. We would like to thank everyone who participates. We will also share the planned roadmap for the game as soon as possible.

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