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Sinking EternityNewsWeekly Changelog: v0.8.6
In-game event

Weekly Changelog: v0.8.6

Sinking Eternity · published 26 Mar 2026, 02:52 UTC

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Hey everyone, I hope you are doing well!

This is a bit of a sad update for me to make this week, but I will have to push back the Early Access release date a bit.

I'm sorry about that, as I know some of you have really been looking forward to the upcoming release. This wasn't an easy decision, but I believe it's the right one for the game.

To give you a bit more information, there are 2 main reasons for pushing back the Early Access release date:

  • The first reason: There are some in-game features that I really want to polish further before the Early Access release (like sea creature behavior/movement, in-game audio effects, crafting progression, performance on older PCs, etc.)

  • The second reason: The current Early Access content takes the player around 80% of the way to the game's first ending. I think this ending will be really monumental, and I feel it would be a big missed opportunity not to have it in the game at launch. I know many players don't expect a finishable game in Early Access, but I think it would be worth the wait.

Development is progressing well, and this extra time will help make the experience even better.

So all this to say that I will temporarily set the release date to "Q2 2026", and I’ll update you within the next two weeks with more information. Thanks again for your support.

Also, here are this week’s demo updates:

  • Added storage crates to the build menu (to give more flexibility than the previous storage stash approach). You will now be able to build basic storage crates in the demo, and larger ones will be unlocked through the game.

  • Improved the tanning station model

  • Improved the refuge upgrade name text font size

  • Improved the basic bed model

  • Stopped campfire audio when opening the pause menu and added better audio handling when multiple campfires are close to each other

  • Added more buildable areas on the starting islands. For example, you can now build on the smaller cryopod island

  • The building model now snaps faster onto the crosshair target when being placed in the game world

  • Standardized the materials returned to the player when deconstructing a shelter upgrade

  • Updated the hover information for the campfire, crafting station, and basic bed

  • Increased the size of loot popups

  • Increased the size of skill popups

  • Increased the size of unlocked recipe popups

Thanks again for your support!

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…