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Granite Noir: The Social ExperimentNewsUpdate 1.0.5 Trailer + Performance Patch Notes
Game update

Update 1.0.5 Trailer + Performance Patch Notes

Granite Noir: The Social Experiment · published 16 Mar 2026, 09:07 UTC · build 22354704

All newsPlayers around this dateRead on Steam

Update 1.0.5 Trailer

Check out the trailer for Update 1.0.5, featuring the voice-activated save system and the friendly Nazgul on the Puy-de-Dome.

Watch on YouTube

What changed

This patch is all about performance. No new wishes this time, just making sure the game runs smoother and loads faster for everyone.

Performance & Loading

  • Faster loading screens - Game loading and wish data fetching now happen in parallel instead of one after the other. You should notice shorter loading times, especially on slower connections.
  • Texture streaming enabled - We turned on mipmap streaming across all four quality levels (Low, Medium, High, Ultra). Textures now load progressively instead of all at once, which means less stuttering and lower memory pressure.
  • Texture compression - Added Crunch compression and mipmap streaming to dozens of textures. The game loads assets more efficiently now.
  • Bigger async upload buffers - Doubled the upload buffer from 16MB to 32MB and increased the time slice. Textures and assets stream in faster during gameplay.
  • ~711MB of dead textures removed - We cleaned out unused DirectX normal map variants that were never used by our rendering pipeline (HDRP uses OpenGL normals). That's over 700MB of useless data gone from the build.
  • Texture size standardized - Fixed a few outlier textures that were set to 4096 or 8192 resolution when they should have been 2048. Less VRAM usage, same visual quality.

Bug Fixes

  • Fixed a memory leak in the scene loading system that could cause slowdowns over time
  • Fixed the loading bar percentage not displaying correctly

What happens next

More wishes are in the queue. We wanted to make sure the foundation was solid before adding more on top. Next update will bring new wishes as usual.

If you haven't made your wish yet, the monolith is waiting.

More Ways To Connect

  • Discord
  • Official Game Guide
  • Website
More from Granite Noir: The Social Experiment

Other announcements

All news
In-game event21 Mar 2026Update 1.0.6: One new wish (23 total)What's new Wish #23 - The Ninja Boss Someone wished for a boss whose defeat would bring sound design and music to the game. So we built one. Find the King Moustache, fight the beast like a ninja, and when it falls - the king will heal your hearing. Sound design kicks in. Music starts playing. The game literally wakes up. We won't spoil where or how. Just know: the silence has a reason now. Perf…In-game event7 Mar 2026Update 1.0.5: Two new wishes (22 total!)Two wishes implemented. We've now reached twenty-two wishes total. This update brings one of our most unique features yet: a voice-activated save system. What's new · A save system has been built from scratch. To save your game, you must jump and shout "AVADA CROCHETA" into your microphone. No mic? You can type it instead. We're not kidding. · On a plain atop the Puy-de-Dôme volcano, friendly N…Game update23 Feb 2026Update 1.0.4 Trailer + Official Guide + Bug FixesThe Update 1.0.4 trailer is here! Check it out: Official Guide Need help navigating the world? Want to know where to find hidden capybaras or how to unlock the Ninja Way? We've created an official guide for you: Granite Noir Official Guide Bug Fixes · Removed the constant blur effect that was affecting visibility. · Fixed crashes when alt-tabbing out of the game. · Improved scene loading for a…