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MemoiriumNewsMemoirium in 2026
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Memoirium in 2026

Memoirium · published 26 Feb 2026, 19:23 UTC

All newsPlayers around this dateRead on Steam

Memoirium is feeling great in 2026.

There have been a lot of updates to improve the game, spanning from UI to gameplay. UI navigation and design continue to be the bane of my existence.

I will list some of the updates in no particular order because I cannot remember everything I have worked on in the past few months. Honestly, it has been a blur, and it will always be nerve-wracking as the game gets older and older.

  • Enemy AI has been improved. Sometimes they will taunt or acknowledge the player rather than simply moving and attacking straight away.

  • Helper AI has been improved and will follow the player when there are no visible enemies.

  • Interact prompts now follow the player when they are close to interactable objects. This will hopefully help make it harder to miss important things.

  • Keepsakes (consumable items) come with passives; every single one will have a unique benefit as long as it is equipped. I’m not sure how strong or weak some of these passives are, but I’m sure they will be tweaked over time.

  • Further optimization of enemy locking onto targets. Since Memoirium’s enemy AI rotates towards its target, it was a little too costly before. It was a relatively easy fix to still use the same logic, but basically have the lock-on system tick slower than it was before.

  • Added capsule collisions to the major body parts of the player and enemies for more accurate hit detection because it was far too finicky before.

I’ve also recently updated the Steam Page with new art, gifs, and listed the key features.

Features (as written on Steam)

  • A fully interconnected world with multiple paths

  • Personal room to decorate and write in

  • 8 unique dungeons with their own mobs, mini-bosses, and bosses

  • 14 game-changing armors, masks, and off-hand items

  • 25 Keepsakes (consumable items that are replenishable and provide passives)

  • 31 distinct weapons

  • 67 powerful Lullabies (spells)


The current plan moving forward is to do even more rigorous and meticulous testing. It’s going to be a very exciting year.

More from Memoirium

Other announcements

All news
Game update14 Sep 2026Patch Notes v1.0.91426Patch Notes v1.0.91426 · Fixed Camera angle in room · Invalid Photos should no longer appear in the gallery · Fixed photo-saving system that would cause some files to overwrite an existing photo (due to an atrocious file-naming system. My bad.) · Fixed Depths Lightning bug on fast travel · Adjusted Depths Safezones to act more reliably (SHOULD no longer be possible to be struck by the lightning…Game update10 Sep 2026Patch notes v1.0.91026Patch notes v1.0.91026 (Thank you to ∅ for the feedback) · Fixed angle for locked-on projectiles to aim towards target’s center mass · Fixed speed of arcing projectiles to no longer be weighed down by the power of speed · Adjusted projectile location for throwing spear and bow to make them more reliableIn-game event8 Sep 2026Patch Notes v1.0.9826Patch Notes v1.0.9826 · Added New Settings Menu “Gameplay” · can adjust Lock-on crosshair size and color · can adjust scaling of player, enemy, and boss UI separately · Changed loading screen so it’s no longer John Memoirium