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MIO: Memories in OrbitNewsPatch 1.2 is live!
Major update

Patch 1.2 is live!

MIO: Memories in Orbit · published 6 Feb 2026, 10:12 UTC

All newsPlayers around this dateRead on Steam

This is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶​ Patch 1.2 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall.

🐛 Bug Fixes

  • Fix a bug where the fourth tremor would trigger too early (sorry)

  • Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint

  • Fix HUD logic for the "Hand's greed" modifier feedback

  • Fix the invisible trapdoor after the Dr Halyn fight

  • Fix invisible ceiling in <redacted>

  • Fix lootable nacre through ceiling in Foundations

  • Fix missing corpse for Calderon after the fight

  • Fix collider/visual mismatch in the shuttle shafts (esp ice section)

  • Fix Capucine's statue dialogs

  • Small typo fixes in game texts

⚔️ Gameplay & Combat Tweaks

  • Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses

  • Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source

  • Tweak hitbox behavior for the FRIENDS fight

  • Tune Shii armor during certain animations

  • Apply damage upgrades to scrap pile attacks

🎮 Balance & Difficulty

  • Tune the ending section of Sawlong to make it slightly less punishing

  • Remove low health feedback during the Khlia sequence

  • Remove some health bars in the Pit

🗺️ Level Design & Progression

  • Remove the alternate path in the striders tutorial section

  • Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level

  • Change metropolis <redacted> entrance to allow escaping even after sequence break

  • Tweak some respawn zone in Metropolis platforming gauntlets

🎥 Camera & Presentation

  • Improve camera handling during the Vlad fight

⏱️ Quality of Life

  • Speed up the Sol&Vin elevator after the first fight attempt

  • Speed up the Shuttles once Dr Halyn has been encountered the first time

  • Shorten input lock on checkpoint after death

🎨 Visual Clarity & Environment

  • Tweak a couple background elements that could be confused with walkable platforms in the Haven

  • Tweak the visuals for the drawer secret passageway in the Vaults

🧾 Credits & Meta

  • <REDACTED> in the credits ❤️

  • Credits update (font list, production babies)

We can’t wait to hear what you think! Thank you for being part of the MIO journey. 🚀Now, let's play!

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Community12 Mar 2026Patch 2 now live!PATCH NOTES Hard locks · Death on Anra after opening the door, if the player quits the game after Halyn’s cutscene without taking the checkpoint. · Accessing the Vault area without the Flowing Striders and then taking the checkpoint. Soft locks / can be resolved by returning to the menu · Reaching the big fly arena without the hook. · Reaching certain platforms in the flashbacks. · Complete dis…Community3 Feb 202610 Essential Tips Before You Dive Into MIO: Memories in OrbitMIO: Memories in Orbit isn’t just another sci-fi metroidvania: it’s a test of skill, patience, and curiosity. Set aboard the sprawling Vessel, this handcrafted adventure demands precision platforming, strategic combat, and a willingness to experiment with powers and modifiers. Every choice matters, every shortcut counts, and every boss fight feels like a choreographed dance. Before you dive in,…Sale28 Jan 2026Get 28% off (for a limited time) with our MIO & Dead Cells bundle!MIO: Memories in Orbit and Dead Cells: two unforgiving adventures, one bundle! 💫🖌️ Get both games together with a 28% discount :