Delta Manager · published · build 22247236

🏁 Multi-Category & Endurance Revolution
Multi-Category Simulation: Simulate multiple vehicle categories simultaneously on track with near-infinite customization.
Expanded Lineups: You can now change the number of drivers per team (e.g., field 3 or more drivers per car).
Relay & Stint System: Full integration of live driver swaps during a race to accurately simulate endurance formats.
⚙️ Engineering & Development
Power Units & Penalties: Complete addition of Engine and Battery systems, including the management of grid penalties for exceeding parts quotas.
Unique Development Paths: It is now possible to have cars within the same team follow completely different development paths.
Engine Freeze: New option allowing you to "freeze" engine development.
Special Aero Kits (Ovals): Added a dedicated aero mode for oval circuits. This can be activated globally in the rules or per specific circuit for mixed categories, giving you complete creative freedom.
🏎️ Race Strategy & Physics
Fuel & Refueling (In Testing): Added races with fuel management. You can adjust pit stop times, fuel loads (in liters), and choose the exact performance impact of fuel weight per kg.
Custom Tire Creation: Build your own tire compounds from scratch (colors, speed, durability). You can even set rules to mandate racing with only a single tire type.
Customizable Pit Rules: Freely modify pit stop duration parameters, mandatory pit stops, or the obligation to use two different tire compounds.
2D Car Behavior: Added a parameter to finely tweak how cars behave and handle in the 2D view.
Simulation Core Upgrade: A massive, less visible but highly impactful overhaul of the background simulation system, taking many new factors into account.
🛠️ The Ultimate Editor (Never-Before-Seen Freedom)
Economic & Technical Control: Modify infrastructure costs, crash test reset values, Understanding reset values, and driver stat progression rates.
Performance Estimator Button: A magic new tool in the editor that calculates and estimates car performances for every track without needing to launch a game session.
Custom Prize Money: Completely change the ranking rewards and payouts for any category.
Regulations: Added parameters to decide the weight and importance of various regulations.
Track Editor Improvements: More precise tools and enhancements for track creation.
👔 Team Management, Drivers & Sponsors
Sponsor System Overhaul: Sponsors can now demand specific conditions, impose strict performance objectives, sign multi-year contracts, and you can add custom sponsor images per category. A new dedicated tab makes tracking them easier.
Driver Generation: Choose the nationalities of generated drivers and tweak the probabilities. You can also set the specific age at which "regens" appear and their retirement age.
Transfer Market Limits: Impose min/max age limits, level caps, and potential limits for drivers within a specific category.
Engines & Loyalty: In the editor, added "Owned Engines" (manufacturer status), engine loyalty mechanics, and team objectives.
Academies & Manager Rating: Driver academies can now be tied to a configurable country. Additionally, the Manager's rating system is much deeper.
🖥️ Quality of Life, AI & Performance
AI Behavior: Major improvements to AI decision-making, particularly regarding how they handle car "Understanding".
Race Control Options: You can modify the severity of penalties for collisions or reliability issues, or completely disable the Safety Car, Red Flag, and VSC.
UI & Optimization: UI revamped across several menus, massive global performance optimizations, and an enormous amount of bugs squashed.
(Developer Note: I've made so many changes that I honestly can't list them all, and I've definitely forgotten some major features in this list!)