Update 0.20 – The Era of Endurance & Absolute Freedom

Delta Manager · build 22247236 · published

On SteamNotes only · this build shipped before we watched the app

🏁 Multi-Category & Endurance Revolution

  • Multi-Category Simulation: Simulate multiple vehicle categories simultaneously on track with near-infinite customization.

  • Expanded Lineups: You can now change the number of drivers per team (e.g., field 3 or more drivers per car).

  • Relay & Stint System: Full integration of live driver swaps during a race to accurately simulate endurance formats.

⚙️ Engineering & Development

  • Power Units & Penalties: Complete addition of Engine and Battery systems, including the management of grid penalties for exceeding parts quotas.

  • Unique Development Paths: It is now possible to have cars within the same team follow completely different development paths.

  • Engine Freeze: New option allowing you to "freeze" engine development.

  • Special Aero Kits (Ovals): Added a dedicated aero mode for oval circuits. This can be activated globally in the rules or per specific circuit for mixed categories, giving you complete creative freedom.

🏎️ Race Strategy & Physics

  • Fuel & Refueling (In Testing): Added races with fuel management. You can adjust pit stop times, fuel loads (in liters), and choose the exact performance impact of fuel weight per kg.

  • Custom Tire Creation: Build your own tire compounds from scratch (colors, speed, durability). You can even set rules to mandate racing with only a single tire type.

  • Customizable Pit Rules: Freely modify pit stop duration parameters, mandatory pit stops, or the obligation to use two different tire compounds.

  • 2D Car Behavior: Added a parameter to finely tweak how cars behave and handle in the 2D view.

  • Simulation Core Upgrade: A massive, less visible but highly impactful overhaul of the background simulation system, taking many new factors into account.

🛠️ The Ultimate Editor (Never-Before-Seen Freedom)

  • Economic & Technical Control: Modify infrastructure costs, crash test reset values, Understanding reset values, and driver stat progression rates.

  • Performance Estimator Button: A magic new tool in the editor that calculates and estimates car performances for every track without needing to launch a game session.

  • Custom Prize Money: Completely change the ranking rewards and payouts for any category.

  • Regulations: Added parameters to decide the weight and importance of various regulations.

  • Track Editor Improvements: More precise tools and enhancements for track creation.

👔 Team Management, Drivers & Sponsors

  • Sponsor System Overhaul: Sponsors can now demand specific conditions, impose strict performance objectives, sign multi-year contracts, and you can add custom sponsor images per category. A new dedicated tab makes tracking them easier.

  • Driver Generation: Choose the nationalities of generated drivers and tweak the probabilities. You can also set the specific age at which "regens" appear and their retirement age.

  • Transfer Market Limits: Impose min/max age limits, level caps, and potential limits for drivers within a specific category.

  • Engines & Loyalty: In the editor, added "Owned Engines" (manufacturer status), engine loyalty mechanics, and team objectives.

  • Academies & Manager Rating: Driver academies can now be tied to a configurable country. Additionally, the Manager's rating system is much deeper.

🖥️ Quality of Life, AI & Performance

  • AI Behavior: Major improvements to AI decision-making, particularly regarding how they handle car "Understanding".

  • Race Control Options: You can modify the severity of penalties for collisions or reliability issues, or completely disable the Safety Car, Red Flag, and VSC.

  • UI & Optimization: UI revamped across several menus, massive global performance optimizations, and an enormous amount of bugs squashed.

(Developer Note: I've made so many changes that I honestly can't list them all, and I've definitely forgotten some major features in this list!)