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Sword World VRNewsAdded Tachi
In-game event

Added Tachi

Sword World VR · published 6 Mar 2026, 18:55 UTC · build 22235330

All newsPlayers around this dateRead on Steam

Added the tachi and tachi skills. The sheathing logic turned out to be far more complex than I expected, and it took a lot of time.

Adjusted enemy equipment to fit the character models better, with more accurate physics collisions.

Enemy equipment will now break after taking a certain amount of damage.

In the next version, I'll add enemies with different attack types to gradually expand the enemy variety.

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Game update15 Sep 2026Enemy Model ReplacementEnemy Model ReplacementGame update14 Aug 2026Major Gameplay UpdateGrasp‑holding logic, ragdoll system, and damage detection have all been replaced. These three are large‑scale, system‑overhauling changes that took three months to implement, yet they have brought noticeable improvements to feel and made combat more engaging. While the core logic is now functional, many previously implemented weapons such as the katana and shotgun have not yet been updated. The…Game update24 May 2026Unit Weapon Holding Logic ModificationAdded Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs…