A batch of reported issues has been addressed, along with a few small adjustments based on player feedback.
Tutorial: minor fixes + powerups added with explanations
Heavy landing: slightly increased damage and radius
Dash: now staggers heavy enemies on non-lethal hits + increased damage
Anvil: slightly increased damage
Shieldman: slightly increased damage
Bots talk a little bit more
Pause is now disabled on victory and death screens
Fixed weapon shake after chained anvil attack (firing animation no longer continues unintentionally)