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Sol CestoNewsTHANK YOU + What's next
Community

THANK YOU + What's next

Sol Cesto · published 14 Apr 2026, 13:03 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

We've got a few things to tell you, and we wanted to keep you posted on what's next for Sol Cesto.

First and foremost, we wanted to say a BIG THANK YOU to everyone, once again. To people that were there even before Early Access launch, or to those who just joined us on the quest to retrieve the sun, you've been sending a lot of nice words, there's been gorgeous fan arts shared across the social medias, and that's really heartwarming. All your support and feedback has been a pleasure to read

We've also read the negative reviews, and people having issues with the game. There's been a delay on the Linux native version going out in 1.0, and we apologize about it, but 1.0 is now out natively on Linux!

However, while playing on a Linux System (including Steamdeck) via proton, you might have a white screen issue when launching the game ; we're aware of it and working on it. There's been different feedback on the forums, reviews, and even Discord, and we're gathering them and will also take care of those!

When will it be taken care of?

Currently, the developpers (being two people full time, and only one coder) are having a well deserved few days break. While we know it might be frustrating for some of you to have issues not fixed right away, as you might guess, the journey to a 1.0 version isn't all calm. We'd rather delay the hotfix for a few days if it allows people who develop the game to feel better. We hope you'll understand this decision. They'll resume work by Thursday at the latest, and our goal, counting development and QA tests, would be to deliver an update with a lot of fixes sometime next week

A quick word about the saves too: we've seen that some of you were annoyed that they lost their progress between 1.0 and EA, even with the 1500 gold compensation. Sorry! While we totally understand your frustration, we did not have the choice, as there was a technical conflict between EA and 1.0 versions (due to the revamp of the meta progression), forcing us to reset them. However we should've communicated on this as soon as we knew this would be the case, and we apologize for this.

Once again, thanks for all your feedback, positive or negative, it helps us to know what to tweak, what to fix, and also it's really heartwarming to read what you love about the game.

We'll keep you posted when the next patch is coming out! Thanks for your patience

Have a wonderful day ☀️

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Game update20 Aug 2026Optimization Patch 🌞Hi everyone! This news will be short, but together with our Everade (freelance programmer) and our publisher Goblinz's QA team, we've been working on a new patch to improve the game's performance. This should especially help people with older or lower-end PCs (with low VRAM and/or 8 GB of RAM, for example). I'm back from vacation and I've started working on controller support, but it's pretty c…In-game event24 Jul 2026You can now SAVE MID-RUNHi everyone! A lot of you have been asking for this, and it's finally here: you can now save & quit at any point during a run , then come back and resume your run. We hope this makes playing Sol Cesto much more comfortable, especially if you don't always have time to finish a run in one sitting. This feature was honestly quite a challenge to implement, and even more of a challenge to debug. Hug…Game update8 Jul 2026Corrective patch no. 3 (a big one)A New Hotfix, Finally! This is the biggest hotfix we've released for Sol Cesto so far . It fixes a huge number of bugs and required the help of a second programmer, Everade , who previously worked on Zombiehood . Thanks to Everade and our publisher Goblinz's Quality Assurance team, we were able to move much faster and solve some particularly tricky engine-related issues, including the Alt+Tab w…