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Prophecy of VulNewsProphecy of Vul Discord server!
Community

Prophecy of Vul Discord server!

Prophecy of Vul · published 23 Mar 2026, 10:00 UTC

All newsPlayers around this dateRead on Steam

Discord server!

Link to join: https://discord.gg/9gnj2A8cAY

🫨 Surprise?

Not really, but we're launching a Discord server to bring people in one place to patiently wait for the game's release. In the meanwhile, we'll share development logs, artwork, audios, writing and answer any questions you may have!

🦗 If it looks empty...

that's because it is. We'll keep on sharing development updates, and encourage you to contribute in any way you want! Perhaps starting with a fox meme fresh from Tenor? Either way, we welcome you!

Secondly...

thanks to IGDA Finland Helsinki Hub for having us in the demo corner! Many people came in, tested our demo and gave us valuable feedback. We'll be making a detailed post about the testing history of Prophecy of Vul on the Discord soon!

More from Prophecy of Vul

Other announcements

All news
Game update11 Sep 2026Prophecy of Vul Patch 1.2Patch notes · Coyote time is fixed! (Meaning that there's a few frames of leeway when falling off a platform to jump) · This one was broken by patch 1.1. Sorry about that. · Updated music tracks! · Bouncing on a mushroom to the left no longer sends the player straight up, but calculates the trajectory correctly. Maff. · Player now has triple the horizontal acceleration rate while in the air. ·…Community4 Sep 2026Act 3 Delayed...Hello furries! So, long story short: the release of Act 3, the final act, is delayed. As summer ended, our team has had less time to work on the game, meaning that we can't hold on to the promise of Act 3 releasing at the end of September. This is a failure on my part as a producer! I was confident we could keep up our work after July's release but reality hit hard and now I arrive, with my hat…Game update14 Aug 2026Prophecy of Vul Patch 1.1Version 1.1 notes: · Players can no more quickly double tap the jump button to "double jump." · Menu navigation actions are now protected inputs, and can't be mapped over each other. For example, confirm cannot be decline as well. · The pine cones are gone again. · Act 1 cutscenes were improved with some particles. · Skipping a cutscene now pauses the cutscene itself before moving on to what ha…