Coyote time is fixed! (Meaning that there's a few frames of leeway when falling off a platform to jump)
This one was broken by patch 1.1. Sorry about that.
Updated music tracks!
Bouncing on a mushroom to the left no longer sends the player straight up, but calculates the trajectory correctly. Maff.
Player now has triple the horizontal acceleration rate while in the air.
We're aware that many play the game one button press at a time. This is to make that style of play more enjoyable and valid.
Acorn flashes now work. Straight up.
Act 2...
Pine cones fixed
Boulder collision masks fixed
Secret level boulder hopping improved
Intro fall sequence glitching fixed
I'm especially excited about the in-air acceleration changes! It doesn't really matter to players who flow from one input to another effortlessly but rather the players who want to take it easy!
I'm also hoping you're enjoying the updated music and fixes to some pretty embarrassing bugs. Gosh...
- Alexander Fop