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TerraformersNewsTerraformers: Independence DLC Announced!
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Terraformers: Independence DLC Announced!

Terraformers · published 9 Mar 2026, 18:58 UTC

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Hi terraformers,

We’re thrilled to announce the final Terraformers DLC: Independence!

And it’s coming sooner than you think: April 16th! 🥳

In this final expansion, Martian factions vie for power. Will you align with the Scientists, the Industrialists, or the Humanists? Maintain a careful balance: if one faction dominates, Mars may slide into autocracy. How will you shape Martian politics and guide the Red Planet toward independence from Earth?

✨ Features:

  • Align cities - When founding a city, assign which faction should lead its local government. There are 3 factions to choose from, with a total of 21 different policies to shape your city’s focus. The better your cities are developed according to a faction’s goals, the more influence the faction will acquire.

  • Form government - When a faction acquires enough influence, they will take a seat in the Martian Government. The distribution of seats between the various factions determines whether you’ll become a democracy, an oligarchy or a dictatorship.

  • Use faction perks — There are 50 Mandates in total, divided into five tiers. When a faction gains a seat in government it’ll grant one of these perks, providing a powerful one-time effect.

  • Gain independence - Earth controls all Martian government seats at the start. Every seat that a Martian faction takes from Earth is a step towards independence.

  • Leadership - Lead your Martian society in different ways with 4 new leaders. Invest in your leadership by increasing the amount of leaders that are proposed per term, or even increase the number of skills your leaders can use per turn.

  • Events - Shape Mars’ political fate through 11 new events.

  • Projects - Focus on leaders, government and factions with 12 new regional buildings, 4 new city buildings, and a new technology.

  • Landmark - Find a newly added powerful landmark of which there'll be only one on the planet.

  • Scenario - Try to achieve independence from Earth in a new, longer scenario.

  • Music - Accomplish all of this while listening to a new music track.

🚀 Wishlist Now:

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Game update20 Jul 2026version 1.7.90 patch notesGeneral changes Bugs fixes · Removed the loading screen icon that remained on ultra-wide screens. · Fixed a bug in marsyclopedia where undiscovered item could still show the info popup when using a gamepad · Fixed a bug where lifeform events could propose twice the same lifeform · Fixed a bug where the “mine mandate” could not be used on ocean locations · Fixed a bug where you could get negativ…Game update5 May 2026Patch 1.7.82Patch 1.7.82 Bugs fixes and Improvements · Fixed “Space race” mandate impossible to use with the gamepad · Fixed “Transport boom” mandate sometimes resulting in negative resource stock (end of turn production was taken into consideration while determining if a resource would get exhausted after exports, but “Transport boom” triggers a trade immediately) · Improved reliability of player progress…Game update21 Apr 2026Update v1.7.79Bug fixes · fixed a city migration bug where the turn cooldown and policy of the migrated city were incorrect · fixed "Extract Aquifer" mandate not being usable on ocean locations · show flood warning popup as appropriate when using the "Extract Aquifer" mandate · fixed "Food Bank" dedication not counting food produced outside of the city · gamepad: fixed an inaccessible city slot in one possib…