Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OdinfallNewsDev Update
Community

Dev Update

Odinfall · published 27 Feb 2026, 15:30 UTC

All newsPlayers around this dateRead on Steam

Hello, Vikings!

We wanted to give you all an update directly from the development team, and we want to be open and honest with you all about what's been going on behind the scenes alongside our plans for the future of ODINFALL. Over the last couple of months there's been some structural changes in the studio, specifically in terms of how many of us are able to work on ODINFALL full-time and some of the team deciding to move on to other opportunities. We understand the frustrations coming from those who have been trying to reach out to us, and have received little response. We want to assure you all that we have been reading your feedback, and we are spending a lot of our time to ensure the game's quality improves, however we understand that you may feel you've been left in the dark.

After many internal discussions, we've realized that we think our best option going forward (at least as of now) is to communicate with you all via a shared studio account and our goal is to be more transparent with our community and to answer any questions or feedback you have. We may not be able to answer everything as consistently as we may like, since making the best game possible for you all is our number 1 priority, but we'll try our best to dedicate time every so often where we will focus on your feedback and answering your questions. This might look something like a weekly or biweekly update.

Thank you for sticking with us. It can not be understated how much your support helps us during this process, and know that it's not taken for granted in our team.

On brighter news, here are some of the things we've been working on lately:


Daily run

We’re excited to introduce our new daily challenges! For every challenge the game will randomize a character, starter weapon, run modifier, act and seed. All of these will be the same for everyone playing on that day. Every enemy you kill will reward you with a set amount of points depending on their strength. Each day you will compete against other players for the top spot on the leader board and earn in-game crowns. However, beware of spoilers since acts and characters you haven’t unlocked yet can appear.

You can try out Daily Runs RIGHT NOW on the experimental branch. (You can easily swap over to the experimental branch by going into the game settings in Odinfall).

It’s tons of fun so we wanted to release it as soon as possible so you can dive in and try it out right away. Please keep in mind while using the experimental branch, that things might change drastically as we continue to develop the game for its 1.0 launch. If you have any feedback for this mode please make sure to send it over and we’ll take it into consideration before implementing it into the main stable branch.

A quick note is that your save file is different on the experimental branch. This means that you may have to unlock everything from the beginning again. But don't worry, if you swap back to the default version all your progress will be there safely waiting for you! The crowns you earn will also stay in the experimental branch, so that everyone will be on an even playing field once it is fully released.


New weapons

For the past few months, the team has been cooking up a whole lot of different weapon ideas. One of our favorites from the latest patch, 0.6.6, is the Trident. This is a weapon that you use by throwing the whole thing instead of just stabbing like a normal melee weapon. It took a lot of time and refinement to get right but we really like the end results and hopefully you will like it as well. Not every patch will have a weapon of this caliber and while we can't share any specifics right now, you better believe we've got a bunch of weapons to look forward to.

Visual updates

While not in the game yet, we’re currently working on polishing the intro for the game by both making the images bigger and adding animations to them. We’re also adding new NPCs for the shopkeeper areas. You might have already noticed some new friendly faces at the forging station, and you can look forward to seeing more in the future.

Thank you again for your support (and for reading this very long post).
Expect our next post to be in a week or so, we'll talk about any feedback you send, answer your questions and share some more info on what we’re working on.

From the dev team at Ember Paw

More from Odinfall

Other announcements

All news
Game update16 Sep 2026Hotfix 0.7.0.3Fixed an issue where the game slowed down after being paused. · Fixed a crash when using the trident weapon with the homing mod. · Fixed an issue where the Love Yourself skill didn't get applied to the edges of projectiles. · Fixed an issue where weapons got more mod slots by being dropped and picked up again. · It should no longer be possible to break, or reveal, the hidden walls in shop area…Game update28 Aug 2026Odinfall Hotfix 0.7.0.2Midgamesave feature had a problem with looping. This has been corrected. · Weapons now drops with all of their mods attached. A small oversight that let you get infinite stats from mods. · Going in and out of credits in the main menu should no longer crash the game. · The new trickster skins were for some reason not unlockable. We fixed it but you have to beat the act 2 boss again. While on the…Game update19 Aug 2026Hotfix 0.7.0.1- Added an automatic save that let's you continue your run if the game closes due to a crash. If you do happen to crash you will get a button on the main menu called "continue" instead of "Play" Note that this feature will not work in daily runs at this time to prevent cheating. - Mushrooms now also has a fixed number of times they can duplicate instead of only a max on screen at all time. - St…