Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TeseraNewsUpdate - January 30
In-game event

Update - January 30

Tesera · published 30 Jan 2026, 16:39 UTC

All newsPlayers around this dateRead on Steam

⚠️ The new update is now available!

🆕 New Features:

  • A new block mining system has been added: blocks are now destroyed according to player animations and have destruction stages that persist when switching between blocks. Multiple players can now mine the same block together;

  • Added a faction of bandits: aggressive humanoids that attack players and hostile mobs;

  • Added a faction of settlers: neutral humanoids who fight back against aggression in some cases;

  • Added the ability to use the player model and clothing/armor to create randomized humanoid mobs;

  • Added the ability to toggle the shoulder and pan offset for the third-person camera. This can be changed in the video section of the in-game settings;

  • Added the ability to place OPEN_WOODEN_BOX and SMALL_OPEN_WOODEN_BOX on their side, with support for internal shelves;

  • Added a new player protection system: during the first three days, the number of hostile mobs around a newbie in the world will be less;

  • Added the /spawndrop command for Creative mode: using it makes the player throw the summoned block as a drop item, including the stabilizer;

  • Added bandits to some structures and outposts;

  • Added settler spawning to settlements and some structures;

  • Added 3 new types of clothing (for now only for use by NPCs);

  • Added wall variants for all SCRAP_METAL block types;

  • Added a rusty version of ENERGY_CROSSBOW_TURRET;

  • Added Finnish language support for the user interface;

  • Added an error message when it is impossible to take items from a backpack due to the game mode;

  • Added auto-jump angle setting;

♻️ Changes:

  • Damaged blocks revert to their destruction stages over time;

  • The spawning system for hostile mobs has been changed: they are now evenly distributed around the player;

  • Significantly updated the design and hitboxes of all fences and gates - they are now noticeably taller;

  • Mines and turrets around some buildings have been reconfigured to ignore bandits and be activated by other mobs/players;

  • NPCs can use items from their inventory, for example, eat, drink and heal;

  • Now NPCs pick up some items that interest them;

  • Hostile mobs now attack NPCs in the same way as the player;

  • The player no longer tries to automatically jump onto 1.25-high blocks;

  • The stamina switch has been removed, now it always works;

  • Changing the flight speed in spectator mode is now possible with Ctrl + Scroll Wheel (where Ctrl is the key used to toggle running);

  • Updated opening and destruction sounds for various containers and some blocks;

  • Normalized the volume levels of most stone, sand, gravel, and wood blocks;

  • The character model in the appearance editor menu has been enlarged;

  • Updated the world creation window;

  • Changed the placement behavior of SMALL_LEVISTONE_CRYSTAL: it can now be placed on floors, walls, and ceilings;

  • Updated the Polish localization of the game;

🐞 Bug Fixes:

  • Fixed a bug in the chunk culling algorithm that caused visual discontinuities to appear at the boundaries of visible chunks when rotating the camera;

  • Fixed incorrect states of hostile mobs: they will now attack without waiting after spawning;

  • Fixed a mismatch between sounds and tags for some SLOPE blocks;

💡 Our internal game recipe search tool is now publicly available at:

https://tesera.io/tools/recipes/

More from Tesera

Other announcements

All news
Major update28 Aug 2026Update - August 28This patch is one of the biggest steps forward for Tesera yet. We’ve done a massive amount of optimization work across the entire game - from chunk loading and RAM usage to rendering, shaders, lighting, geometry and UI. The result is a faster, smoother and more responsive Tesera. 🆕 New Features : · Implemented a new Greedy Meshing optimization method for most blocks. · Implemented a pre-warmin…Major update26 Jul 2026Update - July 26🚀 Over the past three months, we've been fully focused on development, and today we're excited to share one of the biggest updates in Tesera so far. 🆕 New Features : · Added a new base tool — the Multitool. It features five upgrade tiers and combines the functionality of most basic tools without fully replacing specialized ones. · Added a nearby structure radar system with persistent discover…In-game event27 Apr 2026Hotfix - April 27🔥 Hotfix! 🆕 New features : · Added game rule /gamerule doMobBreakBlocks to allow/prevent mobs from breaking blocks while pathfinding toward the player; ♻️ Changes : · Added some changes from the previous patch that were not included due to technical reasons; 🐞Bug fixes : · Fixed a critical bug where placing any doors in the world would cause the server to crash; · Fixed an issue in the techn…