We’ve been deep in the data mines, watching replays, and listening to your feedback. It was time to tune the engine. We noticed some strategies were a little too dominant, while some cards weren't getting the love they deserved. This patch addresses cost efficiencies, adjusts health & power, and refines key mechanics to make every turn feel meaningful.
Here is the breakdown of the changes:
Cards
- Awakened Sleeper Cell: Stats increased from 5/4 to 5/6.
- Bodyshield: Cost increased from 1 to 2. Effect changed from "Sacrifice an ally in order to play this. Stop Software with Instillation required" to "Sacrifice an ally in order to play this. Stop any Software."
- Capy Engineer: Cost reduced from 4 to 3.
- Colour Augmentor: Stats increased from 0/2 to 3/4.
- Ctrl-Z: Cost reduced from 3 to 2, but now requires Installation.
- Ctrl-A Ctrl-Z: Cost increased from 1 to 2.
- Death's Harvest: Cost reduced from 3 to 2.
- Dual Mines: Cost reduced from 3 to 2.
- Firewall Tank: Stats adjusted from 2/4 to 0/4; Cost reduced from 4 to 2.
- Income Tax: Cost reduced from 2 to 1.
- Lead Farmer: Stats adjusted from 5/3 to 3/6; Activated Ability cost reduced from 3 to 2.
- Leafmane Crowstorm: Stats adjusted from 5/6 to 4/6; added Extraction.
- Massive Deity: Stats adjusted from 5/20 to 4/20; Removed Overflow.
- Mischievous Imp: Stats adjusted from 3/5 to 3/4; Cost reduced from 3 to 2.
- Negate: Cost reduced from 4 to 3.
- Radical: Stats increased from 2/1 to 2/3.
- The Seer: Effect updated for clarity and balance: "Whenever you look at exactly one card, you may take damage equal to its energy cost to initialise it."
- Shaman Harvester: Stats adjusted from 2/3 to 1/2; Cost reduced from 3 to 2; added Extraction.
- Sky Guardian: Stats adjusted from 1/5 to 2/3.
- Spirit Forager: Stats increased from 3/3 to 3/4; added Extraction.
- Succubus: Stats adjusted from 1/2 to 1/5.
- Tree of Life: Added Extraction.
- Vaccinator: Cost reduced from 3 to 2.
- Vampyr: Stats increased from 3/2 to 3/4.
- Viper Virus: Stats increased from 1/2 to 1/3.
- Wind down: Healing increased from 3 to 4.
Skills
- Backtrack Blast: Cost reduced from 6 to 5.
- Complete Erasure: Cost increased from 5 to 7.
- Mercy Killing: Cost reduced from 8 to 7.
- Provoke: Cost increased from 4 to 6.
- Reboot: Cost increased from 8 to 9.
- Salute: Cost reduced from 6 to 5.
- SuperZap: Cost reduced from 10 to 8.
- Zap: Cost reduced from 7 to 6.