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The Unbeatable PathNewsDevelopment Update October 2021
Community

Development Update October 2021

The Unbeatable Path · published 19 Oct 2021, 15:48 UTC

All newsPlayers around this dateRead on Steam

Hello friends of The Unbeatable Path,

to give regular development updates, we decided to post our progress of The Unbeatable Path every month from now on. You will also get any news or announcements in that kind of post. Have fun reading!

Team development


We are proud to announce that we have more manpower covering this project since September. This helps us to achieve a better quality in all aspects of the game. This should also help us reaching our goal of a early access release at the end of next year or the beginning of 2023.

Game progress


We are currently working hard to finalize our following todos:

  • Main Character: we are using a completely new and high-quality skeletal mesh for our main character "Mia". This mesh is still work in progress and needs some more polishing, especially for the different cloth textures.
  • User Interface: we worked a lot on the UI in the last months and have finished the design of it already. This design is currently being implemented for all our interface elements.
  • Movement system & animations: we've added several new animations for the main character and did an overhaul of the movement system in general. In detail, this means that we've replaced some of the existing animations, adjusted the timings of the animations, added new animations, defined a new movement speed and you are now able to strafe while crouching (this was highly requested by our community who tested the Indiegogo/Kickstarter demo).
  • Map progress: the first map, called "Rebirth" is almost finished and needs just some polishing. We also already started working on the second map, called "Awakening" which should be finished at the end of next month. For both of the maps there is mainly minor adjustments and some cutscenes missing which leads us to our next point.
  • Cutscenes: to create good looking cutscenes we are working with motion capturing animations which we are creating on our own with the help of the Rokoko SmartsuitPro & gloves. This system together with some keyframe animated events (with the help of control rigs) results in a good and affordable way to produce animations for our cutscenes.
  • Voiceovers: the voice over scripts for the first two maps are done and in November we will start recording those with the help of our voice actors.

Demo update


Today we've hidden the demo from the shop site since it does no longer reflect the game anymore, cause we are constantly improving all aspects of the game and won't stop doing so until the game is released. We mainly used the demo to have a very early build that we could show to our Kickstarter and Indiegogo supporters to give an insight of the look & feel of The Unbeatable Path.

Eye Candy


This is it for our monthly update, don't hesitate to ask any questions in this thread.
But enough said for now, here we have some eye candy for you.

Here a small sneak peak of our new main character "Mia":

Screenshot of a small part of our new map "Rebirth":

Here an insight of how the final UI will look like:

More from The Unbeatable Path

Other announcements

All news
Major update17 Nov 2024The Unbeatable Path - Version 2.0New Features Gamepad Support · Customizable button mapping for gamepads. · UI dynamically adjusts to gamepad buttons. · Cursor movement via left gamepad stick & click via face button bottom (A). Steam Deck Officially Verified · Steam Deck specific controls implemented. · Optimized performance for Steam Deck. · Automatic performance adjustments when launched on Steam Deck, with a manual option a…Game update3 May 2023Game update 05/03/2023- Various code optimizations in different functions - Achievement login flow improvedGame update13 Apr 2023Game update 04/13/2023- Chapter 09 "Outer Sanctum": · fixed a rune stone to the left of the first three puzzle walls where it didn't matter if you pushed it or not · optimized two puzzle walls (from the first & second part of the puzzle) where you had to repeat the solution of the puzzle to solve the walls, although this was not shown on the pedestal hint · fixed a bug in the third part of the puzzle where a T rune…