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ProtonwarNewsProtonwar - 0.50
Game update

Protonwar - 0.50

Protonwar · published 3 Aug 2017, 06:49 UTC

All newsPlayers around this dateRead on Steam

Hi Team!
This weeks fixes focus mostly on balance, and AI improvements.
They apply to all game modes...

Change log:

Performance improvements everywhere, this should be especially noticeable on weaker systems.

Layout changes on DM-Abyss
- Sniper area is now larger, and more open
- Red Armor area is now smaller
- Blue / Teleport room has been opened up a bit with less columns
- Epic health area has also been made a bit smaller

Weapon balance tweaks and improvements
-Rockets cause more damage
-Grenades cause more damage
-Photon gun decreased damage, decreased damage radius, speed increase (perhaps, it is a bit too fast... its so much fun though!)
-Assault speed decrease
-Shotgun damage slight decrease

Massive AI Improvements and fixes!
lots ;)

Weapons changed back to single clip / no reload system
Improved all capture logic for CTF and DOM modes
Improved all capture/neutralise HUD notifications
Performance tweaks to all particles, fixed timing issues with 3p muzzle flash on Assault (a bug is known with AI, due to some new changes, will be resolved very soon...)
Corrected female character weapon attach points, Tweaked male attach points
Tweaks to all HUDs, including new dynamic Hit Indicator, much easier to tell where you are being hit from now!
Horde spawn health changed to 80, health regen now kicks in at 25 health

Many more small things!

Focus for the next few weeks will be continuing work on the levels, and the introduction of some new weapon models.

I hope you enjoy the patch as much as i love working on this!

Pew pew!!!
-Gozu

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