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ProtonwarNewsProtonwar - 0.6 - Melee Combat Update!
Game update

Protonwar - 0.6 - Melee Combat Update!

Protonwar · published 27 Sep 2017, 09:03 UTC

All newsPlayers around this dateRead on Steam

ps. Wrist Straps.
I highly recommend that you now use the wrist straps that come with your vr controllers, if not already!
I also recommend turning on show gaurdian for oculus, and show chaperone for steamvr if that is what you use! :-)

MELEE COMBAT!
Im so excited to announce that Melee combat is finally here!
Each character gets 1 selectable Melee weapon, which can be choosen from the character menu.
Each weapon comes with unique characteristics.

Use your Melee weapon to block projectiles, or to damage your enemy, or simply just humiliate your enemy by attacking their ragdoll after you take them out ;-)

The damage is dependant on the velocity of the hit, and the shape / size of the weapon you have chosen.
In vr you get 1-1 sword movement as you would in real life, with proper IK so you see exactly where your enemy's sword is.
In non vr there is 6 differnt attack types, Up left, Mid left, Down left, Up right, Mid right, Down right.

Because its really really fun, there is also a mutator for Melee only mode!

NEW GAME MODE! - HUNT THE FLAG
There is now a new game mode called "Hunt the Flag" (rabbit)...
It is a Free for All game mode, at the start of the match a flag is spawned at a random location on the map.
Players get 1 point for a kill, as normal, but get 2 points for a kill when holding the flag.
While holding the flag players get given a point every 3 seconds.

Person with the most points at the end of the round wins.
This will now be the default mode on the official servers.

There is also a new flag, which gets holstered onto the character when carrying. 8-)

WEAPON WHEEL, NO MORE...
The weapon wheel has been removed, as it was the #1 complaint.
On the vive you now can select your weapon up and down using the up and down on your primary hand track pad.

On the rift it is a bit differnt, The bottom button on your primary hand switches to previous weapon, the bottom button on your sec hand switches to next weapon.
The top button is still used for climb / special jump. This due to the grip being fine for climbing, but very clumsy for the jump.

Lots more!...
Massive optimization passes on Overgrown, and Swamp Lands, along with some layout / item placement adjustments on Swamp Lands.
Lots of small issues have also been resolved, too many to list...

Please remember to use your wrist straps while playing, it will save the surprise of the controller flying out of your hand! (like mine! ;)

Have fun!!!
-Gozu
ːsteamhappyː

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Community5 May 2021Protonwar is now FREE!It's my pleasure to announce Protonwar will now be free to play! We have chosen to do this as a gesture of goodwill to the VR community. I would like to personally thank people for supporting Protonwar up to this point, we feel that this change is the best for the community. We hope you enjoy the game, and look forward to bringing new VR games to the community in the future!Game update25 Jun 2020Achievements patchedHello completionists! There has been a very very small patch pushed up today which fixes issues that were stopping people from completing achievements. The first time you start a new match now it will read your player stats, and update any pending achievements. Enjoy, GLHF, Gozu ːsteamhappyːCommunity2 Dec 2019Controller settings explained...Hi Guys! There has been some talk recently on the forums in regards to the controller settings, with a little bit of confusion around what they do. I decided to do a little write up here and explain some of the options for anyone that is new to Protonwar, so that you can customise the game a bit more for an enjoyable experience! MOVEMENT MODES First off, when you start the game you get a choice…