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Executive Assault - SoundtrackNewsVersion 1.06.0 and Soundtrack
Game update

Version 1.06.0 and Soundtrack

Executive Assault - Soundtrack · published 18 Aug 2015, 13:35 UTC

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Hello executives, two announcements today.

Firstly a lot of you have expressed an interest in listening to the music to Executive Assault, therefore I have made available for purchase the soundtrack for you to enjoy which can be found on the store page as DLC, all proceeds will go to the composer.

Second I have been reading your suggestions and comments and have come up with a few solutions that should help make the game more fun.

Gameplay alterations

  • AI now responds to having its Iron extractor attacked.
  • The option for meteors to drop Thorium and Calcite has now been added (default to on).
  • All weapons except the Electron Gun now have their range limited to 500meters. This is just over half way across the map.
  • CEO now has a new gun: the Disassembler, deals about 150 damage per shot.
  • CEO glock is now more powerful.
  • To stop people using corridors as indestructible walls I have introduced a corridor limit which goes up by 2 every time a building is constructed. I have also increased their Iron cost from 100 to 750. Finally they can now be destroyed using the Orbital Laser only.
  • Large turrets now cost 800 iron
  • Tank factory now takes 3 minutes to research
  • Tank factory now costs 3500 iron.
  • Pulse weapons have proper target prediction rather than tracking to help makes things more fair
  • Pressing Shift+F12 now shows the ping in multiplayer games.
  • Damage done by minigun and phased mass rifle has been decreased.

Fixes

  • A random crash has now been fixed which was being caused by announcements.
  • AI now rebuilds its Iron Extractors
  • A second meteor no longer comes down soon after the first one.
  • Chat window now fixed in the multiplayer game setup screen.
  • Pressing Shift+F12 shows ping
  • Can no longer drive vehicles into corridors.
  • You can now direct connect to password protected games.
  • Unit that come out of the portal over multiplayer no longer stutter.
  • You can now rebuild the powerstation after it has exploded.
  • Basic beam laser now does correct amount of damage.

A big thank you to everyone who has brought the game and have been patient while all these little niggly issues are fixed, means a lot to me that you have stuck with it while I continue to improve the game.

I will be looking at adding weapon info so that you know exactly how much damage everything does as well as improving the AI a bit more.

Cheers
Rob

More from Executive Assault - Soundtrack

Other announcements

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Game update30 May 2018Version V1.200.25Hello executives, a few bugs were brought to my attention so here are them fixed. · C4 now kills the CEO · The power screen bars will no longer move on their own · Fixed Iron extractor upgrade exploit · Fixed chat system so that clicking while typing no longer sends the message · Thorium crystals/Iron chunks issue with being picked up has been fixed · Executrons can no longer get inside enemy v…Game update14 Dec 2017Version 1.200.20Hello Executives! Small patch today to address some minor but important issues. · Fixed AI having more than 1 gigantilator · Fixed pause between loading levels. · Interaction mode has been changed so that you hold down CTRL to activate rather then it being a toggle. · Research icon in research screen should now be in the center of the circle on non 16:9 aspect ratio monitors. · Research timer n…Game update29 Aug 2017Version 1.200.16Hello Executives, at last the version 1.2 patch is out. The graphics have been updated to make use of the latest lighting engine within Unity and a lot of bugs have been fixed that were ruining the game. Here is a list of changes: · Better graphics across the board using latest Unity graphics engine. · CEO now dies when coming into contact with water. · 64-bit · Missiles now have a 60 second co…