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Never Split the Party: FellowshipNewsThe XP Update - New Leveling System - Epic Dungeons Challenge Mode
Game update

The XP Update - New Leveling System - Epic Dungeons Challenge Mode

Never Split the Party: Fellowship · published 19 Apr 2019, 23:52 UTC

All newsPlayers around this dateRead on Steam

The XP Update

We added a new XP and leveling system to the game. Each class now has a level that gives you progress that is saved between runs. Reaching a new level gives you a slight increase to all of your stats and every 5 levels unlocks a new starting upgrade that can be chosen when you select your class. This allows the classes to be customizable and they can get very powerful. We will be increasing the difficulty of the game a bit to compensate.

Epic Dungeon Challenge

Added a new challenge mode called Epic Dungeon. Several people have requested a mode where the dungeons are bigger and the game runs are much longer. This new challenge mode triples the size of each floor and adds a second hidden room to each floor!

Full Release Notes

Added Mjolnir upgrade.
Added Epic Dungeons challenge mode!
Weasel will no longer fetch upgrades or potions that have been dropped.
Speed up Weasel fetching movement.
Fixed possible crash on class item select.
Removed mana stone from default mage class.
Added text to localization system.
Fixed level up over network.
Fixed class item select header.
Implemented class item level restriction.
Fixed networking of level up.
Assigned all class item upgrades.
Added bonus class item system.
Added XP meter.
Added XP to pause screen.
Added level up visuals.
Added level up stats adjustment.
Made flavor text pop faster.
Changed flavor text font.
Added XP for enemy kills.
Added XP for pickups.
No XP for dropped items.
Half XP for bosses.
Saving of XP and level data on level up and floor transition.
Started working on XP & leveling system.
Possible fix for null ref crash in Carryable drop code.
Fixed null ref in player & enemy stun code.
Possible fix for null ref in Game Over Menu
Fixed null ref in Player.GetClosestActivatable when carrying object.

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