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Never Split the Party: FellowshipNewsRelease Date is May 3rd! - All Room Designs Reviewed
Game update

Release Date is May 3rd! - All Room Designs Reviewed

Never Split the Party: Fellowship · published 30 Apr 2019, 21:55 UTC

All newsPlayers around this dateRead on Steam

Release Date Announcement


We will finally be exiting early access on Friday May 3rd! A big thank you to everyone that helped test, debug, balance, expand and polish during Early Access. Your feedback has been priceless and has helped tremendously in making the game so great.

Room Designs Reviewed


Last night we put out a new build that has revised and updated room designs. We went thru every room and rebalanced them to increase the difficulty slightly and to include more of some of the neglected enemies.

Full Patch Notes


Finished level 5 room designs.
Earth Giant can now drop bombs as loot.
Nerfed Distillery upgrade that clones potions.
Increased rate of shape specific room designs being chosen.
Finished level 4 room designs.
Finished level 3 room designs.
Finished level 2 designs.
Reduced ice sprite stun length in half.
Updated Level 2 room designs.
Finished revising Wind Realm room designs.
Added additional rooms.
Turned up enemies.
Restored and improved level/room design reporting tool.
Fixed localization of Character Class select screen.
Fixed game mode dialog getting cleared by respawn.
Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.

More from Never Split the Party: Fellowship

Other announcements

All news
In-game event27 Apr 2026Bug SweepToday's patch is a bug sweep. Four targeted fixes - two boss bugs, one secret-stairs race, and one anti-grief lockdown for public games. Bosses · Wind Beast - orbs now home in on you instead of drifting off-screen. The forward-cone homing restriction was clobbering enemy projectiles too; it's now scoped to player-fired bullets only, so the Wind Beast's orbs get their full lock back. · Arachne -…In-game event22 Apr 2026Must Have Shinies...Today's patch is an item rebalance pass. A handful of familiars, wands, and rings had their numbers retuned, one boss-killer bug got swatted, and a few items are retired from the drop pool. You should have noticeably fewer bad runs to blame on your loadout. Buffs · Force of Mind - now a 360-degree barrage. Three successive volleys of 16 projectiles each, stepped at 22.5-degree intervals and off…In-game event19 Oct 2025New Build PostedWe've been continuing to fix bugs and polish up the game! If you've got any feedback for us please do so on our Discord channel at Full Change Log Ensure poisonous crab and dead head only move to targetable enemies in the room. Fix extra boss monkeys in Outer Realm room. Fix bug in weapon code causing converging shots with split shot with alternating fire. Updated Chinese, Japanese, and Portugu…