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Tribocalypse VRNewsBuild 1.0.3
Community

Build 1.0.3

Tribocalypse VR · published 30 Sep 2016, 23:48 UTC

All newsPlayers around this dateRead on Steam

Hey!
In this build we've fixed some bugs, modified some gameplay elements, added a whole new level for you to try out and we've published our first devblog article, which you can read here: Blog .

Stonehenge Level


A level that has been in production for some time now, has been released. It can be tested out by using the "Change Level" sign. We tried to make this level a little bit more tense than the Valley, so you can expect a bump in difficulty.
Any suggestions and ideas about the level are very welcome!

Picture 1
Picture 2
Video

Bombs


You helped us realize that the bombs were simply too powerful. So we nerfed it a little to increase the challenge for players.

  • Increased bomb respawn time from 10 seconds to 30 seconds
  • Bomb cost has been increased from 15 to 50 score points


Oh, and in order to let the players plan their bombing a little bit ahead, we added a respawn timer to each bomb.

  • Added numerical counter to display bomb respawn time

Changes and Fixes

  • AI a little bit smarter when looking for totem pieces.
  • AI spawn moved closer to player's base in Valley level.
  • Fixed a bug where totem pillar would not reset correctly after wave was finished or game was lost
  • Improved totem piece glow effect.
More from Tribocalypse VR

Other announcements

All news
Community3 Feb 2017FULL RELEASE!After being in Early Access and improving the game for about 6 months, Tribocalypse VR is finally released and ready. We thank everyone in the Community for playing our game during the development cycle, providing useful feedback and helping us make a great game! Tribocalypse VR includes: · Innovative mechanic of protecting a totem from thieves. · Three uniquely styled levels + a tutorial level…Community22 Dec 2016Christmas updateHello there, We've got some improvements we've added to the game to be released, including some Christmas decorations spread around the levels, various bugfixes and tweaks. Firstly, we tried improving our visual quality by adding color correction. You can let us know if it feels better than it did before. We've improved our rewarding system by tweaking the score received from executing certain…Game update19 Nov 2016November Update - Combos, performance, spear guidance and fixesHi there, fellow tribols! For this month we've got a huge score and reward system update plus a lot of improvements. The halloween update content is almost fully removed. Firstly, we implemented a new player reward and combo system. The player will receive bonus points for executing combos by using different weapons, having high accuracy, making double or triple or even more kills with a single…