Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tribocalypse VRNewsNovember Update - Combos, performance, spear guidance and fixes
Game update

November Update - Combos, performance, spear guidance and fixes

Tribocalypse VR · published 19 Nov 2016, 10:31 UTC

All newsPlayers around this dateRead on Steam

Hi there, fellow tribols!

For this month we've got a huge score and reward system update plus a lot of improvements. The halloween update content is almost fully removed.

Firstly, we implemented a new player reward and combo system. The player will receive bonus points for executing combos by using different weapons, having high accuracy, making double or triple or even more kills with a single shot and so on. The system is still undergoing a visual development plus we're trying to balance the score with bomb purchase function.
We're also working on a match result board where the player will see the match status during and at the end of the match: total score, wave score, number of different combos/rewards received during the wave.

Secondly, we've improved the performance of the game. So it shouldn't feel as choppy as it did previously. We've planned doing some more performance tweaks that should reduce the requirements to play our game by quite a bit. The details on how we've improved performance and what we plan to do next to improve it even further, will be written in the upcoming devblog post.

Thirdly, we've improved our spear. The spear is now held correctly. It was out of place in the previous update but this is now fixed. The spear is now also magickal and much more efficient to use as it is now guided by tribal magic, which guides the spears towards its foes. So it is almost on par with the bow.

Our focus in the upcoming months will be to add couple of new types of AI, polish and fix what we have, and create more content for you to enjoy and also a global score system so you could try and match your skill with other competing tribols.

Full changelist


- Implemented score/reward system
- Added autoaim to spear
- Added a path for bow tribols from portal to upper cliff for clarity on Valley level.
- Improved performance
- Fixed spear location on hand
- Fixed UI text showing up incorrectly
- Modified wave settings so they would include more bow AI
- Almost completely removed Halloween themed props
- Improved arrow trail.

More from Tribocalypse VR

Other announcements

All news
Community3 Feb 2017FULL RELEASE!After being in Early Access and improving the game for about 6 months, Tribocalypse VR is finally released and ready. We thank everyone in the Community for playing our game during the development cycle, providing useful feedback and helping us make a great game! Tribocalypse VR includes: · Innovative mechanic of protecting a totem from thieves. · Three uniquely styled levels + a tutorial level…Community22 Dec 2016Christmas updateHello there, We've got some improvements we've added to the game to be released, including some Christmas decorations spread around the levels, various bugfixes and tweaks. Firstly, we tried improving our visual quality by adding color correction. You can let us know if it feels better than it did before. We've improved our rewarding system by tweaking the score received from executing certain…Game update29 Oct 2016Halloween quickfixHey there, During recent testing we've discovered a game breaking bug where the wave did not end correctly and tribols got stuck at certain points. These bugs should be fixed now.