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Diesel Railcar SimulatorNewsScenery patch 15
In-game event

Scenery patch 15

Diesel Railcar Simulator · published 24 Sep 2024, 05:11 UTC

All newsPlayers around this dateRead on Steam

Scenery patch 15 is now live with the following changes:

Editors

  • Fixed timetable editor becoming unresponsive in some cases after deleting a template from the side panel
  • Fixed advanced service pattern generation in timetable editor to have drop-down lists for choosing preceding or succeeding templates
  • Made node material name matching more robust against small variances in material names
  • Fixed sound packing in train editor to use case-insensitive file names similar to unpacked sound files. (Requires repacking)
  • Added formation cloning option to timetable editor

Visuals

  • Improved terrain texture detailing with tessellation and noise
  • Improved grey and beige ballast textures
  • Replaced brown ballast texture with a better one
  • Reduced grass texture colour saturation and made it slightly darker
  • Reduced vegetation size to more realistic proportions and increased density
  • Added anti-aliasing to distant terrain
  • Improved positioning of track sleepers and fastenings to prevent them from being too close to each other at track section ends
  • Fixed incorrect switch rail animation when a turnout is connected to a 90-degree curve
  • Fixed terrain loading to prevent a stripe of wrong texture appearing near the edge of some terrain tiles
  • Disabled min/max ground deviation for default track types to prevent camera from shaking when close to track in helicopter mode. The new improved terrain textures have similar visual irregularity anyway

Miscellaneous

  • Fixed possible division by zero that caused terrain to become corrupt around truncated track or road sections
  • Clamped camera pitch angle to prevent the camera from turning upside down

What's next?

The next major update will be the gameplay update, to be released in early 2025, along with smaller patches as required.

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