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Software Inc.NewsPublishers, piercings and project management
In-game event

Publishers, piercings and project management

Software Inc. · published 29 Sep 2024, 16:12 UTC

All newsPlayers around this dateRead on Steam

Full patch notes since last update


Project management

  • Replaced project management point system with a mistake system
  • You can now add previous products to a project management task to automate existing tasks
  • You can now let project manager handle ordering copies or setting print job maximum every day
  • The amount of projects that have active tasks for project management now increases stress for leader


Publishers

  • You can now pick between different publishing deals
  • Successful publishing deals now increases relationship with a publisher which makes them give better deals
  • Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
  • Publishers now have a recoup target before lowering their royalty cut
  • Publisher funding is now increased if marketing or printing is disabled
  • You can now get a publisher after a product has released or publisher has closed down
  • Added detailed publisher info in product detail window


Character models

  • 6 new torso clothing items
  • Overhauled beards
  • Added tons of piercing options
  • Employees' faces now age physically


Other changes

  • There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
  • Founders can now get stressed, but at 75% normal rate due to not taking food or bathroom breaks
  • Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
  • Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
  • Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
  • You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
  • How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
  • Prints per month column in manufacturing window now accounts for contracts and deals being completed
  • Improved manufacturing stats
  • Burglar and police drone warnings are now more prominent and you can auto-follow the action
  • The contract window has been split into available and completed tabs for less visual clutter
  • You can now press enter to accept contracts
  • Added button to show all processes across all servers
  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
  • The game now officially supports objects that can both be snapped to something or placed on the floor directly
  • You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
  • The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error
  • Somewhat reduced performance impact of having windows with lists open


Fixes

  • Bunch of fixes to the character models
  • Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI
  • Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
  • Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
  • Fixed solar panel and leather couch not working in any data overlay
  • Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
  • Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
  • Fixed not being able to search for logos with special characters
  • Fixed Walk Instead trait not actually applying properly
  • Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
  • Fixed original price of precious metals not loading properly

Patch notes for Beta 1.8.6


Changes

  • 6 new torso clothing items
  • Overhauled beards
  • Added tons of piercing options
  • Employees' faces now age physically
  • You can now press enter to accept contracts
  • Added button to show all processes across all servers
  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
  • Somewhat reduced performance impact of having windows with lists open


Fixes

  • Fixed publisher deadline length label being wrong when days per month > 1
  • Bunch of fixes to the character models
More from Software Inc.

Other announcements

All news
Game update20 Aug 2026Patch notes for Beta 1.8.42My web-host changed how they handle http requests when uploading files, which meant that bug reporting and logo sharing was broken, due to both uploading files to my website. I have now fixed these requests, so they will once again work. I don't have anything else to say about the matter... Here is a teaser for the subsidiary CEO mechanic I'm working on for the overhaul:Community5 Aug 2026Overhaul updateWork on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last. Servers You can now develop your own server products and use them for hosting your software, or use servers already on the market. A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will low…Community8 Jun 2026The overhauls will continue until morale improvesThe background If you've followed development closely, you might know that we've been working on a campaign mode to help ease in new players and introduce the game's mechanics at a reasonable pace. My hope was that this would tie the game together for the 1.0 release. This work has been slow going, as I'm not an author, so writing good dialog has been pretty difficult, even though most of the c…