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CRISIS CommandNewsUpdate to Version 1.0.2
Game update

Update to Version 1.0.2

CRISIS Command · published 24 Sep 2024, 01:30 UTC · build 15802239

All newsPlayers around this dateRead on Steam

In my continued attempt to keep my game up to the expectations of all you phantoms, I have updated the following in CRISIS Command:

- Moved around some of the Super Urchins and Sawballs in the seaport to make them a little fairer. It took a bit but they finally calmed down after the Tiger Eel got them riled up.
- Rearranged some of the layout of the end of the spike tunnel in the seaport to make it fairer. Excavation took a bit but there should be a bit more room in there now to maneuver.
- Updated Hakon's grammar during his introduction so he doesn't sound unintelligent. Leave the tongue-tied reactions to me!
- Slowed the credits crawl a little to make them easier to read. Hopefully more than the speed readers can know who helped me out!
- Adjusted the boundary interactions in the Waste Management stage so you have to fight your battles. Hopefully no more teasing that boss!
- Added knockback to the wind tunnel power. Its base power was dropped a little to compensate. At least now you can scatter opponents to the 4 winds!
- Added better sound error handling to when levels restart to prevent the buffer from hating the player. Rockets and explosions should hopefully stop roaring at you after you die.
- Added some invincibility to the player after they defeat the stage boss. Too many bosses are being poor sports and going for that double ko. Time to end those shenanigans!
- Cleaned up some unnecessary sound effects from some sfx. Should help make sure we don't get duplicate sounds.

Known issues:
- Wall sliding to wall jumping has been reported to feel slippery for some players. I'll keep looking at why this is not the same for everyone
- Some players have reported that dashing in general sometimes fails to register. I'm still looking into that.
- Every once in a blue moon, Astra gets her face stuck in invisible barriers or tiny ledges. I'm trying to figure out why. It can't be good for her teeth.

Please continue to let me know when you discover defects, pain points and weird behaviors while playing CRISIS Command. I'm happy to continue to improve the product.

More from CRISIS Command

Other announcements

All news
Game update11 Jan 2025Patch notes for update 1.1.4 of CRISIS CommandHello there phantoms! In my continued attempts to make CRISIS Command the best it can be, I will be releasing a hotfix to address a number of smaller issues that have irritated players. Look forward to the following fixes: Adjusted Cannonball damage and weakness calculations. Everyone loves a powerful weapon, but poor Thrash couldn't afford the therapy. Adjusted text alignment and typos for the…Game update27 Dec 2024Update Notes for CRISIS Command version 1.1.3Hello there Phantoms! In my continued quest to improve CRISIS Command to be the very best it can be, I have done the following to the game: - Improved the difficulty selection window from the start screen. New recruits should now see an improved window that displays a description of what to expect from each difficulty option. No more needing to hope we are on the same page for what is EASY or H…Game update30 Nov 2024CRISIS Command Update to 1.1.2Hello there phantoms! In my quest to perfect my craft, I have added the following or corrected the following features in CRISIS Command! Patch notes are as follows: - Rearranged some of the invisible walls and level walls so players aren't able to get above parts of some levels. Too many reports of them falling to their demise, and the bad guys are tired of hiring cleaning crews for the messes.…