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CRISIS CommandNewsUpdate Notes for CRISIS Command version 1.1.3
Game update

Update Notes for CRISIS Command version 1.1.3

CRISIS Command · published 27 Dec 2024, 23:08 UTC · build 16863115

All newsPlayers around this dateRead on Steam

Hello there Phantoms!

In my continued quest to improve CRISIS Command to be the very best it can be, I have done the following to the game:

- Improved the difficulty selection window from the start screen. New recruits should now see an improved window that displays a description of what to expect from each difficulty option. No more needing to hope we are on the same page for what is EASY or HARD.
- Fixed the reported broken controller support for reading dialog during a cutscene. Now you can actually understand what is going on again!
- Corrected a discovered issue where the button and key prompts that tell the player what to hit to skip or show the next text weren't always popping up. My thumbs are thankful.
- Fixed a rare crash that happened when striking Hakon with a cannonball while he was prepping for his ultimate. Now he can't take his ball and go home anymore.
- Fixed a small bug where the Spider Tank could forget you were there if you just happened to sit at the edge of the screen during his introduction.
- Removed a glich that would allow you to throw the shrapnel from the cannonball when out of energy. The pocket sand was funny, but too hard to use.
- Corrected a display issue with some text during cutscenes. Doesn't fix how weird some text is at this resolution yet, but at least the words are there to figure out!
- Fixed a crash when trying to pause during the end credits. I know some devs don't like it when players do it, but the game was never intended to get mad if you tried!
- Fixed moving platforms so it can push around almost all objects now and not just Astra. The swatbots want an easier time getting to work too.
- Corrected the gallery entries to better fit within their posts. Makes it hard to read up on your favorite characters when the words make a run for it.
- Fixed trap platforms so the bottom of them hurt all objects that touch them. Was getting a bit unfair there for a while.
- Fixed broken knockback on bosses and added some visible effects when hitting them with their weakness. Should be easier to make them pay now!
- Fixed the doors closing behind Astra when she passes through. They don't try to take her shoes off now when she slides through. They even make noise now!
- Added an accessibility feature to Astra so you can see when your weapon is charged after the initial animation is finished. Should make it easier to verify that you still have a super shot coming.
- Addressed a complaint about the Rail shots that some bosses fire at the player so they are slightly smaller and less ominous.
- Updated the Explosions in the Airport's Tower so it matches the rubble when the ceiling gives way! Was feeling rather silly.
- Added a speed adjustment for projectiles on Easy to make them a little easier to dodge. This should make those who are rusty or inexperienced have a little bit more edge while they learn the ropes.
- Addressed an issue with Thach running out of stamina during his super move. He's supposed to be an athlete, but I think he's been skipping cardio.

Known Issues:
- The cannonball power is still a bit too powerful for what it gives out know that the weaknesses for enemies is properly tweaked. This maybe revisited later as some of the bosses have lodge complaints.
- There has been a rare issue I'm working through in the gallery where the cursor sometimes skips to the bottom. I'm working through why the cursor likes to play hopscotch with the menu still.

I appreciate all the feedback I've obtained since launch leading to the end of the year, and hope you'll continue to let me know when you discover anything unsavory. You can reach out either using the Bugs and Defects forum in the Steam Discussions, or on the Official GhostUrsa Discord channel's Tech Support section. Both are monitored regularly.

Enjoy your holidays, and I look forward to more good times with you in 2025!

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Game update11 Jan 2025Patch notes for update 1.1.4 of CRISIS CommandHello there phantoms! In my continued attempts to make CRISIS Command the best it can be, I will be releasing a hotfix to address a number of smaller issues that have irritated players. Look forward to the following fixes: Adjusted Cannonball damage and weakness calculations. Everyone loves a powerful weapon, but poor Thrash couldn't afford the therapy. Adjusted text alignment and typos for the…Game update30 Nov 2024CRISIS Command Update to 1.1.2Hello there phantoms! In my quest to perfect my craft, I have added the following or corrected the following features in CRISIS Command! Patch notes are as follows: - Rearranged some of the invisible walls and level walls so players aren't able to get above parts of some levels. Too many reports of them falling to their demise, and the bad guys are tired of hiring cleaning crews for the messes.…Game update29 Nov 2024The Difficulty Update - Ver. 1.1.1 is now liveHello phantoms! I've got a hotfix inbound to address an issue with some of the achievements not working correctly. Unless my fat fingers got in the way, this should be all good to go. Incoming changes are as follows: - Corrected a typo preventing some Achievements from unlocking. Now the civilians you rescue won't be hiding from you after you rescue them! Please continue to document any issues…