
One of the most significant improvements in this update is the complete refactor of our gamepad input system.
After identifying that the previous external library consumed nearly 45% of performance, causing stuttering and delayed gamepad responses on medium and low-end devices, we switched to an XInput-only solution.
This transition has dramatically improved the game's performance, making it smoother and more responsive across all systems.
* In-game level indicators for Infinite Mode now help you keep track of your progress during play and on the results screen.
* New selectable bezels to customize your game view, which are accessible through the options menu. (Art still WIP)
* Player control tweaks have been implemented based on community feedback, continuing to refine and improve gameplay responsiveness.
* Significant updates to the particle systems and VFX have been made, enhancing performance on low-end devices and paving the way for future console ports.
This visual overhaul not only boosts game performance but also stays true to the 1984-inspired aesthetic we aim to achieve, delivering a more authentic retro experience.
* Refinement of disappearing platform mechanics, alongside updated SFX and VFX, bringing a more polished and immersive experience.
* Various bug fixes, including typographical errors and a revision of the in-game credits.
* Ongoing work on performance tweaks to further refine the game for future updates.
This update marks another important step in improving Trasmoz Legends as we continue to refine both performance and gameplay.
We are continuing to work full steam ahead, bringing new features and improvements until the official launch.
your feedback is incredibly valuable to us. We appreciate all the support you’ve given so far and encourage everyone playing to share their thoughts and feedback. Not only will it not bother us, we love it!
So please, feel free to contribute and be a part of shaping this retro-inspired arcade classic!
BºRJª