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CRISIS CommandNewsUpdate notes for Version 1.0.4
Game update

Update notes for Version 1.0.4

CRISIS Command · published 26 Sep 2024, 20:14 UTC · build 15841649

All newsPlayers around this dateRead on Steam

Hello phantoms!

In my ever-quest to improve CRISIS Command to the best it can be, I have updated the following features to squash some annoying bugs or correct issues:

- adjusted the second checkpoint of the airport's location. Now you won't see my background changes, or my unsightly bathtub ring...
- Adjusted the text display for the Weapon Select prompts at the top of the pause menu. The should finally stay in their cage!
- Astra's wall jumping transitions are now smoother. Let that girl fly!
- Added a slight grip to when wall sliding is activated with Astra before gravity kicks in. This should make getting those wall jumps more accurate now.
- Increased the speed of the fire bolt and fire thrower weapons. Anthracite should be a more threatening boss now. Don't say I didn't warn you.
- Updated the frequency of how much dust is kicked into the air when wall grinding and dashing. That much dust can't be good for the lungs.
- Updated the fall protection tooltip in the pause menu. It should better describe how the protection works on pits and spikes for less confusion.
- Increased the aggression range of the Spidertank mini-boss slightly. No more hiding in that one pixel out in the open and playing peek-a-boo anymore.
- Added a tooltip button prompt that pops up when hovering over the Parry and Plasma Torch icons in the pause menu. It should dynamically show you what button/key you have configured for that action now.
- Reduced the lifespan of debris when flying through the air. Debris should try to reach orbit when launched.
- Adjusted the fire missile speed. This should make Thrash a little more dangerous.
- Speaking of Thrash, corrected the bug where sometimes he'd just constantly barrel-roll instead of land. A hilarious issue, but sadly I am running out of Pepto to give the poor guy
- Added a Civilian rescue count to the pause menu. Now you will have an idea on how many people are thankful for your efforts!
- Corrected Hakon's skipping when he is running around. A battlefield is not the time for lolly-gagging, Hakon!
- Corrected rotating turret's aim logic so it will fire at all angles when facing right. Sorry phantoms, but that blindspot has now been filled.

Known issues I'm still looking into:

- Every once in a blue moon, Astra gets her face stuck in invisible barriers or tiny ledges. Her dentist wishes I'd hurry, as the insurance rate is going up because of it.

Please continue to let me know when you discover defects, pain points and weird behaviors while playing CRISIS Command. I'm happy to continue to improve the product.

Enjoy until next time!

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Game update11 Jan 2025Patch notes for update 1.1.4 of CRISIS CommandHello there phantoms! In my continued attempts to make CRISIS Command the best it can be, I will be releasing a hotfix to address a number of smaller issues that have irritated players. Look forward to the following fixes: Adjusted Cannonball damage and weakness calculations. Everyone loves a powerful weapon, but poor Thrash couldn't afford the therapy. Adjusted text alignment and typos for the…Game update27 Dec 2024Update Notes for CRISIS Command version 1.1.3Hello there Phantoms! In my continued quest to improve CRISIS Command to be the very best it can be, I have done the following to the game: - Improved the difficulty selection window from the start screen. New recruits should now see an improved window that displays a description of what to expect from each difficulty option. No more needing to hope we are on the same page for what is EASY or H…Game update30 Nov 2024CRISIS Command Update to 1.1.2Hello there phantoms! In my quest to perfect my craft, I have added the following or corrected the following features in CRISIS Command! Patch notes are as follows: - Rearranged some of the invisible walls and level walls so players aren't able to get above parts of some levels. Too many reports of them falling to their demise, and the bad guys are tired of hiring cleaning crews for the messes.…