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ArchaelundNewsBeta release 0.8.1
Community

Beta release 0.8.1

Archaelund · published 9 Oct 2024, 16:37 UTC

All newsPlayers around this dateRead on Steam

At long last, it is here! The first major update to Archaelund has arrived. Want to join Beta and try it? Here are the instructions. I advise you to not overwrite all of your previous saves, just in case! this is Beta testing, remember.

Here is the provisional list of changes (I'll keep adding and fixing while testing goes along, so definitive 0.8.1 changelog may differ).

New Content & Improvements

-Added a new outdoor region east of the Galeb Peninsula, with a town and a new dungeon to explore. Some dungeons and area sections are still not accessible.
-12 new side-quests added (one of them non-completable, marked as such on journal).
-Level cap raised to 5!
-Many new talents implemented.
-Rank III spells implemented only for Impetus and Mentalism Disciplines, the rest are on the way. Please don't raise other Disciplines to Rank III yet.
-New companion available after one of the new quests is completed.
-New Alchemy recipes (Difficulty 6 & 7), some of which need to be purchased or found. Crafting recipes will come in the next update.
-All skills are now implemented and have at least a few checks present in the game, although some like *Maps & Charts* will see new functions added in the future.

Balance

-Talents Beast Mastery and Tenacious Fortitude I, II and III have been improved, please see the new descriptions.
-Spell Torment of Needles now deals 1d6+2 damage per round (was 1d6).
-Spell Searing Malison instant damage is unchanged, but afterwards will now deal 1d8 damage per round (was 1d6).
-Slightly reduced the amount of enemies for certain encounters in the Peninsula.
-Talent Herbalist is now adapted to the updated skill system; it was unintendedly giving an extra herb foraged in nearly every case.
-Potion of Healing slighly adjusted in effect and price(slightly cheaper and less potent). New potions available via Alchemy.
-Ghosts are now more resilient to physical, cold, fire and toxic damage.
-Lifeless creature bonuses increased slightly.

Content changes & adjustments

-Added the proper loot to certain chest in the Redaxe Tomb.
-Creature type *Spirit* renamed to *Fey* for clarity.
-Some outcomes of quests *The Ancient Lantern* and *Wielder of the Red Axe* now also grant Urendale reputation. This is gained retroactively.

Bugfixes

-On some ocassions, a combat spell with zero rounds remaining would linger forever on a character, especially when its caster was killed after casting it. Fixed.
-NPCs were not receiving its correct Critical Defense. Fixed.

More from Archaelund

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Major update10 Aug 2026Update 0.10.0 released!Finally the next content update has arrived! After months of development and weeks of intense beta-testing and fine tuning, update 0.10.0 is available for download. The most relevant additions are a new outdoor area with several dungeons, increased level cap (7), and the introduction of advanced careers. This is a huge milestone for the game; until now, your characters have wandered the Marches…Community20 Jul 2026Update 0.10 available to Beta TestersIt has been several months of intense work, but this very important update is ready for beta-testers! I am extremely happy to be able to share it after such a long time of designing, creating, writing and adjusting. Thanks for your patience and your enthusiasm; I know this sounds cliché, but you being there is what makes this game possible. Knowing there's so many people eager to play is what k…Community12 Jul 2026Beta 0.10 is in internal testingAs you might already know from the forums, I delayed this release several months to add extra content that I felt was important. Thanks for your patience! I'm now doing internal testing and finishing the last touches during the week, before releasing it to Beta-testers. I hope the Beta is ready by Sunday 19th, if all goes well . EDIT: very likely Monday 20th. Rather than saying more about the u…